Tobacco, Hookah, Incense, and Magic

I have a city in my Last Land setting based on Egypt, the city of Shosnar. Smoking and the burning of incense are common throughout the Middle East. Has anyone thought of enchanting tobacco, pipes, incense, and similar products? How would this differ from using potions? Hmm...
I made a rule in my game that allowed Alchemist to produce and deliver 'elixirs' in the form of potions, salves, powders and smokes.
  • mind affecting smokes (calm, rage)
  • minor buffs (cats breath of agility)
  • atmospheric smokes (vapours of sleep, cleansing/healing mist)
  • choking clouds and poison fogs
  • illusionary smokes (blur, invisibility, holographic projections)
  • smoke as portals (summon ghost, clairvoyance)
  • protective auras (keeps spiders away:))
 

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