- Does Slow Pace resolve both the Acidic Spray and Dissolving Provisions challenge properties? Morrus did not answer this one, but based on his answer to my first question I assume the answer is yes. I would prefer it was more explicit, but I don't think we are going to get that.
I was only asked about the geysers. No, it doesn't avoid the dissolving provisions aspect; it specifically avoids the geysers. I'll make sure that's a bit clearer in the final copy. Does this help?
Acid Field
2nd tier (terrain)
Challenge 8 (3,900 XP);
DC 15
Area 2 miles (1 hour at slow pace)
Strange black spots mar the sparse ground ahead and after a few moments observation it’s clear why—acidic fluid erupts from fissures in the ground!
Adjudication. A group Survival check is made to traverse the area.
Critical Failure: The party loses 4 (1d4+2) hours of travel time, and each adventurer suffers a level of fatigue.
Failure: The party loses 2 (1d4) hours of travel time and any adventurer that failed their check suffers a level of fatigue.
Success: The adventurers make it through the area successfully.
Critical Success: The adventurers make it through the area successfully and they notice something important. Roll once on the Tier 2 Discoveries and Boons table.
Leave It Be. Bypassing the acid field is possible but takes a great deal of time—safely traveling around it costs an extra 3 (1d4+1) days of travel time. No experience is awarded to the party.
Properties
Acidic Spray. Every half hour spent traveling in this area a corrosive geyser explodes near the party sending acid in a 60-foot radius. Each creature in the area makes a Dexterity saving throw, taking 7 (2d6) acid damage on a failure.
Dissolving Provisions. Each hour spent in the area, the corrosive atmosphere eats away at and destroys 1 Supply carried by a random adventurer. An Engineering check (or a check made with tools the Narrator deems appropriate) allows each adventurer to adequately protect any Supply they are carrying.
Slow Pace. Traveling at a slow pace (2 mph) allows the adventurers to spot and avoid the acid geysers (so that the Acidic Spray property has no effect on them) and counts as a Success.