Todd's FR adventure: On the Merchant Road. Part I

Aravalir looks at Grig, and then around the room. "Hey, far be it from me to suggest that we ask the goblin for information, but he looks a fair bit nervous, and something tells me he would know better than we would if there's something dangerous in the vicinity."
 

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Krug whispers in Goblin to Grig, "Who are those voices? You know something. Tell me otherwise we'll burn you in that pit!"
 

Kreeg Stonesplitter, off auto-pilot

Kreeg will ready his sling and move around closer to the door as quite as he can and listen for any movement coming towards the party.
 

Grig responds to you interrogation...

No! no pit. Dat is Gorog talking. Grig not know other. Grig not know nothing!
You gonna kill Grig anyway, Grig $%%$#ed


Meanwhile, the voices from beyond the doorway raise in intensity and become quite heated, enough so that all can hear, though none can understand the language at all. After a few shouts from multiple voices, chanting can be heard and weapons (swords you think) are drawn.



Actions?
 

Saxon looks to the others.

"Should we let the two factions sort each other out before we take a peek?" he says.

He grips the handle of his scimitar with one hand and Mzarem's long coat with the other, looking anxiously at the door.
 
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"Aye!
Bettar they die than us.
Once they're weakened, it'll be easier ta take on the survivors.

That is - as long as we not be wantin ta save any of them?"
 

Inner conflict contorts Saxon's features for a moment.

"The fight about to erupt in there could involve good people, other adventurers I guess. Should we check who's in there?" he asks.
 
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