Todd's FR adventure: On the Merchant Road. Part I

Krug said:
Krug conveys the rest of the information to the group. He continues to interrogate the Gob, shaking him from time to time, as all good interrogators do. ;) "Who Gorog make a deal with? Who is Many Arrows? You mean an Elf?"

"Obould Many-Arrows. Ork-king of da North. Soon dead king of da North, hehe. Gorog make deal wit dark ones, from below. Gorog get power from Dark Ones and battle Many-Arrows, become King of da North. Gorog Mighty!

Can Grig go now? Grig help. Not know much else. Promise no bother you again!


Saxon pets Mzarem and looks at the large iron door.

Its a plain pair of iron double doors. Its looks heavily rusted but marks upon it gives signs that it has been pried open recently. The lock on it is broken.

Aravalir heals himself, his hit points raise to 7.

Saxon retrives his club.
 
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"No... you're coming with us Grig," Krug says.
He conveys what the gob said to the rest.

Krug examines the door for traps, and if he doesn't find any, tells the party's warriors to start pushing them open.
 
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"Fair enough, Grig comes along." Aravalir gives Grig the most menacing look he can muster, then cracks a broad grin and winks at the goblin. Turning to the others, he smirks, "That should keep him absolutely confused for a while. I mean, Sune's blood, he's ugly, but maybe we can have some fun with him for a while. Anyhow, here's a question — who's responsible for him?"

OOC: While Krug checks for traps, Aravalir is going to detect evil, just to see what he can find. When he's done, and Krug gives the all clear, he'll start to push the doors open — unless, of course, someone has a better plan...

Edit — Appended speech above, eliminated question to Krug, erased signature from post.
 
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Grig the goblins sighs and hunches, resigning himself as captured.

Krug checks the doors thoroughly, finding no traps.

Aravalir scans the area, Grig is the only evil that he can see.

Saxon looks down the pit, it decends 10 feet to bare floor, a small grate can be seen (perhaps 5 inches in diameter) in a corner. Looking up you see four holes in the ceiling above the stone bridge...You thank your lucky stars the goblins didn't have boiling oil prepared.

The warriors push on the iron doors, they groan in protest but eventually the doors open. The room beyond is large, 50'x50' with four doors, one in the middle of every wall. As you enter from the eastern wall, you see four large statues, one in each corner of the room. The room is lit by a large fire in a pit in the center of the room. The door oposite you is ajar.

OOC
I'll get a map up when I get time...Kind of busy with projects.

Actions?
 


Saxon and Mzarem move over to the north east statue to inspect it first, then move counter clockwise from corner to corner studying the statues.
 

Aravalir moves about 10 ft. into the room and draws his bow, covering Saxon and Mzarem as they inspect the statues. In the event that they are attacked, Aravalir will loose an arrow at their attacker.

Edit — helps to be clear about what you'll be attacking.
 
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