Todd's FR adventure: On the Merchant Road. Part I


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Round 3 or the round of whirling chained death!

Kreeg lets loose with another Sling bullet, but just can't get past the cover of the tables. (roll 17 +0 +1[bless] = 18 miss)

Krug let fly his crossbow bolt and finishes off the orc. (roll 12 + 4 +1[bless] +2[target 'cowering'] = 19 hit, 3 damage)

Derek shoots at a goblin but misses. (roll 3 +3 +1[bless] = miss)

Hral hurls another dagger, with the same results...he now has two daggers lodged in a flaming table. (roll 12 +1 +1[bless] = 14, miss)

Aravalir, no longer having an orc for a target, launches his arrow at a gob instead, but misses his mark due to the cover. (roll 10 +3 +1[bless] =14, miss)

Killian moves right up to the barracades, having easy access to his foes. His 'whirlling chain of death' whipping around the neck of his first target the spikey end lodges in the head of the second. Killian gives a yank and breaks the neck of the first, and with another yank somehow gets his chain free in time to react (AoO) to Gob 6, who was going to move back and fire a javalin at him. Instead all the goblin got was a face full of chain. (roll 11+4+1[bless] = 16, hit - 7 damage; Cleave 12 +4 +1[bless] = 17, hit - 6 damage; Attack of opportunity 14 +4 +1[bless] = 19, hit - 8 dmage)

Saxon hurls his club, but misses. ( roll 16 +1 -4[improvised weapon] = 13, miss)

Mzarem flys forward nearly knocking Killian down the pit, jumps over the barracade and tears one of the remaining gobs apart. (roll 19 +3 +1[bless] = 23, hit - 6 damage)

The last goblin backed up and fired his javalin, missing.

New map is up.

Actions?

Next post is Wednesday.


[edited because I forgot the wolf :)]
 
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Krug lets out a loud bellows when his bolt slays the orc.

"Spare the last goblin," shouts Krug. "We need some information... and he might be able to provide."

"Surrender, gob!" shouts Krug in goblin. He'll move forward and try to see what's below in the pit.

Bonus languages chosen: Goblin and Terran
 
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Figuring that Killian is the best bet to catch up to the goblin, Aravalir surveys the rest of the party and the surroundings. "Are we all intact? Healing, anyone?"

OOC: If anyone needs healing, Aravalir will lay on hands, using the full 2 hp for the day. If no one else needs healing, Aravalir will take care of his own wounds as best he can.
 


Killian launches forward after dispatching the small horde :) and stops a chain-swipe away from the last goblin, and yells with full combat-fervor in an attempt to Intimidate (4 ranks, +4) "Stop yuur fightin', ya blooody gobbo, or iy'll cleave yer ass another hole!
Just stay right thare an' doon' moove a muscle!
"

Killian finishes while cocking the blood-covered chain back, aimed at the goblin and ready to Disarm if he tries anything.
 
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Mzarem growls viciously and attempts to trip the nearest enemy if possible.

Saxon draws his scimitar as he moves somewhat hurriedly to K2.
 

'I doubt yer'll get much help from that liddul fella. 'e don't look none too bright...'

[OOC: Assuming there's no immediate interuption from hostile creatures, Hral moves over to the table to see about retrieving his daggers. If the table's still ablaze then he'll wait for a more appropriate time.

Oh yeah, can we get a run-down of the whole party's status (mainly HP), so us cleric types can decide who needs healing? Thanks.]
 
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The goblin drops to his knees, empty hands raised above his head:

[in goblin that Krug can understand]
"eeEEEEee, No kill, no kill! Grig will speak! Grig will show! No kill Grig!"


Aravalir and Hral are down 5 hps each.

Hral's daggers look pretty hot to touch, but you somehow manage to gather them up again.

Actions?
 

Killian continues to keep the chain cocked back, while other more-intelligable-to-goblin people have a chat with him.

edit : oh - readied action to slash the wall near the goblin if he gets uppity during the 'discussion'.
 
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