Celebrim
Legend
My thought on the fire node is that there a wizard of moderate power and ability who has set up a petty kingdom in the node. You might use the fire node map as the Wizard's domain, and then placing it at the center of a larger cavern system. In personality, I'm envisioning someone like the Professor from Gilligan's island. Everyone in the node that the wizard can dominate, magically or by simple persuasion, is working on a magical device that will allow escape from the node and this is the overriding focus of all the groups efforts from which nothing is allowed to distract. The Wizard initially wants the PC's help to obtain certain devices he claims will complete the device, which are being held by some other factions in the node (a red dragon, an ifrit, a crazy hermit, etc.) in a series of traditional gathering quests. Gradually though, it should become apparant that the Professor is a) not entirely the kind warm heart he appears to be and b) is perhaps completely insane. For example just after deciding that the Wizard is a good guy and completing one or more of his quests, the PC's should witness a trial of a community member for slacking off (a Gilligan type if you will) and sabotaging the communities efforts which results in the 'Gilligan' being brutally executed and his remains divided for a cannabalistic feast. Eventually it should be discoverable via diaries, inspection of the device, 'crazy' hermits that have escaped the community, villainous monologues or whatever means suits you (best have multiple routes on the 3 clues rules), that the device is not at all what it is claimed to be. Rather than a means of escape, it is a weapon. The Wizard, having long decided that escape was impossible, is instead trying to build a doomsday device which has the power to destroy the node (and all it contains) thereby he thinks dealing a grievous blow to the plans of the one that imprisoned him and 'from Hell's pit' stabbing his enemy.
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