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TOGC finally did it: Complete Item Cards released

Flyspeck23

First Post
From The Other Game Company (TOGC), the maker of the Complete Spell Cards and the Complete Monster Cards, come the Complete Item Cards. This long-awaited d20 gaming aid helps you keeping track of all items at your gaming table, be they magic or mundane, used by PCs or NPCs.

If you know any of the card products by TOGC, you already know what this is about: nine cards per page, each featuring all the necessary stats and rules for one item. After a little assembly (printing and cutting) you can use the cards at your gaming table, and will never again need to open a rule book to find out about any ability of the items you’ve got cards of.

Some of the cards, most notably the Magic Weapons, Armor, and Shields are highly customizable. Each features multiple combinations of special abilities, room to manually write down more special abilities, and check boxes to mark enhancement boni and the like. The GM has the choice to either give her players the “raw” card, so the players won’t know what the properties of a magic item are until they examine it, or she could fill all necessary information right away. Either way, the GM can finally give her players a physical representation of a magic item.

Other cards feature boxes for quantity, so a player will only need a single card for a Potion of Cure Light Wounds (for instance). Items usable a certain number of times per day/week have check boxes for that too.

The product includes 24 PDFs: the Introduction (how to use the cards, design goals), Gear (all mundane items not fitting any other category), Mundane Armor & Shields - medium / small, Magic Armor & Shields - medium / small (which could also serve as the mundane version if you prefer), Specific Magic Armor & Shields - medium / small, Mundane Weapons - medium / small, Magic Weapons - medium / small (like Magic Armor & Shields, these could serve as the mundane versions too), Specific Weapons - medium / small, Ammunition (mundane and magic - and the mundane versions are customizable, as described above), Rings, Wands, Staffs, Rods, Wondrous Items, Potions & Oils, Scrolls (index cards for multiple scrolls at once), Spellbooks, and Intelligent Items (to make any magic item into an intelligent item).

As usual for TOGC, the Complete Item Cards include the Gaming Group License: basically, this allows you, the customer who bought the product, to share all PDFs in your local gaming group (up to 8 people).

A demo of the Complete Item Cards is available here (838 kb PDF), featuring 9 Specific Magic Armor Cards, 9 customizable Magic Weapon Cards, 9 Ring Cards, and 9 Wondrous Item Cards. Please check out this demo first, to see if the Complete Item Cards are to your liking.

Rumors that TOGC tries to turn d20 into a card game are not true. Ralf Mayenberger, editor of the Complete Item Cards: “There are certain things we will most likely never touch. For instance, there will never be the Complete Dice Cards. Don’t worry.” But Stefan Pietraszak, head honcho of TOGC, adds: “Everything else is up to debate, though.”

About TOGC
TOGC is known for their cards products like the Complete Spell Cards, currently the #3 Best Seller (“All Categories - All Time”) at RPGNow.com, and Dungeon Bash, the d20 RPG / boardgame hybrid. They’ve cooperated with other publishers in the past, most notably EN Publishing, adding non-SRD cards and other, more general cards like the Buff Cards and Fantasy Money (both made by TOGC and EN Publishing, and published by the latter) to the mix.
After the Complete Item Cards TOGC will work on more cards, some in cooperation with EN Publishing and others, and the two planned expansions for Dungeon Bash, dealing with adventures and live in the city and the wilderness.
 

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