Hammerhead
Explorer
Kerrik Devonaire
Male Human Sorcerer
Neutral Good
Str: 8
Dex: 14
Con: 14
Int: 12
Wis: 10
Cha: 16
Initiative: +6
Hit Points: 6
Saving Throws:
Fortitude +2 (+0 Base, +2 Con)
Reflex +4 (+0 Base, +2 Dex, +2 Familiar)
Will +2 (+2 Base, +0 Wis)
Armor Class: 12 (+2 Dex)
(+4 Armor from Mage Armor)
Attacks:
-1 Unarmed (+0 Base, -1 Str) 1d3-1 Subdual
-1 Spear (+0 Base, -1 Str) 1d8-1 x3
+2 Light Crossbow (+0 Base, +2 Dex) 1d8 19-20
Skills:
Bluff +7 (4 ranks, +3 Cha)
Concentration +6 (4 ranks, +2 Con)
Knowledge: Arcana +5 (4 ranks, +1 Int)
Spellcraft +5 (4 ranks, +1 Int)
Feats: Spell Focus: Enchantment, Improved Initiative, Alertness (From Familiar)
Languages: Common, Draconic
Familar: "Ferret" a ferret who tried to steal Kerrik's dinner one day.
Spells:
0th: Daze, Detect Magic, Mage Hand, Pretidigitation
1st: Mage Armor, Sleep
Equipment:
Spear (6 lbs.)
Dagger (1 lb.)
Light Crossbow (4 lbs.)
30 Crossbow Bolts (3 lbs.)
Traveler's Outfit (5 lbs.)
Signet Ring
Backpack (2 lbs. empty, 16 lbs. full)
-Bedroll
-Blanket
-Candles
-2 Rations
-Sack
-Flint and Steel
-Waterskin
Spell Component Pouch (3 lbs.)
-23 gold
Total Weight: 38 lbs.
Background:
Kerrik was born the eldest son of the most prestigious and powerful family of wizards in the land, the Devonaires. Many of the greatest wizards of the age were members of the Devonaire family. A scion of the Devonaires without magical ability was scorned, and deemed unfit to be a true member of the family. Kerrik was such a child, and fumbled with the simplest spells and most minor cantrips until, eventually, his wizardly tutors gave up on the lad, and his parents allowed him to do what he wanted. They hoped he'd get killed in a knife fight somewhere, allowing their more fit children to inherit the wealth of the Devonaires.
Of course, centures of breeding with other wizards and mystical creatures does have an effect. While Kerrik had no aptitude with the scholarly wizard magic, he was nonetheless a creature of magic, where mystical energies ran through his blood. Kerrik learned of his own sorcerous abilities when he was thirteen, and for two years he developed them in secret, putting them to practice for two years in tavern brawls. His family learned of his sorcerous abilities after he defended himself from the taunts of his siblings with a Sleep spell. His family began treating him even worse, and one day Kerrik had enough, and left with only his signet ring and a few gold in his pocket. Kerrik now seeks adventure, danger, and riches. Above all else, however, he seeks power, power to prove the strength of his natural sorcery compared to the bookish learning of wizards.
Male Human Sorcerer
Neutral Good
Str: 8
Dex: 14
Con: 14
Int: 12
Wis: 10
Cha: 16
Initiative: +6
Hit Points: 6
Saving Throws:
Fortitude +2 (+0 Base, +2 Con)
Reflex +4 (+0 Base, +2 Dex, +2 Familiar)
Will +2 (+2 Base, +0 Wis)
Armor Class: 12 (+2 Dex)
(+4 Armor from Mage Armor)
Attacks:
-1 Unarmed (+0 Base, -1 Str) 1d3-1 Subdual
-1 Spear (+0 Base, -1 Str) 1d8-1 x3
+2 Light Crossbow (+0 Base, +2 Dex) 1d8 19-20
Skills:
Bluff +7 (4 ranks, +3 Cha)
Concentration +6 (4 ranks, +2 Con)
Knowledge: Arcana +5 (4 ranks, +1 Int)
Spellcraft +5 (4 ranks, +1 Int)
Feats: Spell Focus: Enchantment, Improved Initiative, Alertness (From Familiar)
Languages: Common, Draconic
Familar: "Ferret" a ferret who tried to steal Kerrik's dinner one day.
Spells:
0th: Daze, Detect Magic, Mage Hand, Pretidigitation
1st: Mage Armor, Sleep
Equipment:
Spear (6 lbs.)
Dagger (1 lb.)
Light Crossbow (4 lbs.)
30 Crossbow Bolts (3 lbs.)
Traveler's Outfit (5 lbs.)
Signet Ring
Backpack (2 lbs. empty, 16 lbs. full)
-Bedroll
-Blanket
-Candles
-2 Rations
-Sack
-Flint and Steel
-Waterskin
Spell Component Pouch (3 lbs.)
-23 gold
Total Weight: 38 lbs.
Background:
Kerrik was born the eldest son of the most prestigious and powerful family of wizards in the land, the Devonaires. Many of the greatest wizards of the age were members of the Devonaire family. A scion of the Devonaires without magical ability was scorned, and deemed unfit to be a true member of the family. Kerrik was such a child, and fumbled with the simplest spells and most minor cantrips until, eventually, his wizardly tutors gave up on the lad, and his parents allowed him to do what he wanted. They hoped he'd get killed in a knife fight somewhere, allowing their more fit children to inherit the wealth of the Devonaires.
Of course, centures of breeding with other wizards and mystical creatures does have an effect. While Kerrik had no aptitude with the scholarly wizard magic, he was nonetheless a creature of magic, where mystical energies ran through his blood. Kerrik learned of his own sorcerous abilities when he was thirteen, and for two years he developed them in secret, putting them to practice for two years in tavern brawls. His family learned of his sorcerous abilities after he defended himself from the taunts of his siblings with a Sleep spell. His family began treating him even worse, and one day Kerrik had enough, and left with only his signet ring and a few gold in his pocket. Kerrik now seeks adventure, danger, and riches. Above all else, however, he seeks power, power to prove the strength of his natural sorcery compared to the bookish learning of wizards.
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