5E Tomb of Annihilation campaign recaps

Nebulous

Adventurer
Nice. I'll use that. I was going to make him teleport as a bonus action so that when he first sees them he will teleport behind them and attack from the back. I'll also play him as highly intelligent (but still savage), so he will recognise the weakest characters and make use of opportunities. If he looks like being defeated he will get the heck away and then start stalking the party once he has healed (if they are still in Omu).

"Clever Girl"....
I think I want to make it deadly enough that they run from and hide and it becomes an ongoing threat, or the PCs try to get allies to fight it. Note that I boosted the Misty Step from the normal 30' to 60'. That's going to get it out of range of melee fighters very fast.

EDIT- And that bonus 30 feet might be TOO good. I'll have to see. Or I could give it limited super steps. Maybe 2 or 3 per short rest, and the rest of the time it is 30'.
 
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Nebulous

Adventurer
@Nebulous, you skipped Dungrunglung?
Unfortunately yes, but that was the only scenario I missed in the jungle. In retrospect I wished I had squeezed it in, it looked like fun. You know though, I could probably retrofit it into Omu or something as illusory or teleportation encounter.

EDIT - Well, there IS a faction of grungs in Omu, I wonder if there could be an underground tunnel to leads to Dungrulung outside the city proper?
 
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sim-h

Explorer
EDIT - Well, there IS a faction of grungs in Omu, I wonder if there could be an underground tunnel to leads to Dungrulung outside the city proper?
Not even underground - they could just lead the players out of Omu and over to 'nearby' Dungrunglung, if the incentive was enough. EDIT - maybe they took Nangnang's puzzle cube there!

My next session has been delayed a couple of times, frustratingly. Still no idea when we can fit the next one in, might be a month before I can relate the (I hope) slave revolt.
 

Nebulous

Adventurer
Not even underground - they could just lead the players out of Omu and over to 'nearby' Dungrunglung, if the incentive was enough. EDIT - maybe they took Nangnang's puzzle cube there!

My next session has been delayed a couple of times, frustratingly. Still no idea when we can fit the next one in, might be a month before I can relate the (I hope) slave revolt.
Well, I was thinking of a "secret" entrance and exit to Omu, besides area #1 or trying to fly in, which I have made so dangerous that the PCs won't attempt it.

Oh! Yeah, they took Nang Nang's puzzle cube there!!! That's a good idea.
 

Rabbitbait

Explorer
On day 112 of the campaign the group encountered THE KING OF FEATHERS.

https://app.roll20.net/campaigns/forum/3041203/

The only adjustment I made to the creatures stats was to change the misty step to a teleport. It scared the snot out of the group who promptly saw 4 NPC's get torn apart. Most of the group spent a good deal of the battle just trying to get away from the dinosaur. Good stuff.
 

Nebulous

Adventurer
On day 112 of the campaign the group encountered THE KING OF FEATHERS.

https://app.roll20.net/campaigns/forum/3041203/

The only adjustment I made to the creatures stats was to change the misty step to a teleport. It scared the snot out of the group who promptly saw 4 NPC's get torn apart. Most of the group spent a good deal of the battle just trying to get away from the dinosaur. Good stuff.
Cool session. So you didn't make any changes to the King and he still killed 2 characters? At 5th level? I think I'm still going to use the beefed up version. How does teleport functionally differ from Misty step? Can you bite somebody in a grapple and then take them with? Or is the range just unlimited beyond 30 feet?
 

Nebulous

Adventurer
I *totally* botched the Froghemoth encounter, I'm so embarrassed. I'm a pretty darn experienced DM but I forgot to use the grapple attack (and grappler feat I gave it) on each tentacle attack. That thing should have killed someone, but at least it escaped alive to fight another day. I think i'll bring it back in another body of water.
 

Rabbitbait

Explorer
Cool session. So you didn't make any changes to the King and he still killed 2 characters? At 5th level? I think I'm still going to use the beefed up version. How does teleport functionally differ from Misty step? Can you bite somebody in a grapple and then take them with? Or is the range just unlimited beyond 30 feet?
The only people killed were NPCs. There were the two tibaxi, and then there were two of the thugs that had been hanging out with the red wizards - I had named them, but they still just had basic thug stats. They made good cannon fodder, but that's mainly because the player semi-controlling them had left them hanging at the back.

I did teleport as a bonus action, but only in line of sight. That mixed with legendary action of automatically succeeding at saves and the bee swarms really put the scares up the group. I wanted to play the dinosaur as raging, but still intelligent so I had planned that he would teleport to the back of the group knowing that the most squishy characters are there. However I think having the tibaxi as the first line of attack was a wise move. It gave the group a round to work out what they were going to do and showed that the dinosaur can kill with a bite. I also played it as smart enough to teleport away when the tables turned on it, but it's natural instinct was to teleport back towards it's 'nest'.

The dinosaur isn't actually too hard to kill, but the damage it does along the way is deadly.

I *totally* botched the Froghemoth encounter, I'm so embarrassed. I'm a pretty darn experienced DM but I forgot to use the grapple attack (and grappler feat I gave it) on each tentacle attack. That thing should have killed someone, but at least it escaped alive to fight another day. I think i'll bring it back in another body of water.
That was a scary early encounter in Omu for us and was the first PC death. It set the scene well though and the players realised that they needed to be a bit more careful. The grapple was cool. I sort of saw it as 'The Watcher in the Water' from Lord of the Rings.

I think that our next session might involve going into the Fane of the Night Serpent. That makes me nervous as there are a lot of angles that I could take with this and a heap of different ways it could go. It also feels pretty deadly. The characters are 7th level now though so they are a bit tougher. I've been giving extra xp every time they gain a puzzle cube as I wanted them to be higher level before they go into the tomb.

I have thought that when they go into the fane that there will be places where there is hallucinogenic smoke wafting around and it will give me the opportunity to do foreshadowing visions in the characters dreams when they have a long rest.
 
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Nebulous

Adventurer
Rabbitbait said:
I did teleport as a bonus action, but only in line of sight. That mixed with legendary action of automatically succeeding at saves and the bee swarms really put the scares up the group. I wanted to play the dinosaur as raging, but still intelligent so I had planned that he would teleport to the back of the group knowing that the most squishy characters are there. However I think having the tibaxi as the first line of attack was a wise move. It gave the group a round to work out what they were going to do and showed that the dinosaur can kill with a bite. I also played it as smart enough to teleport away when the tables turned on it, but it's natural instinct was to teleport back towards it's 'nest'.

The dinosaur isn't actually too hard to kill, but the damage it does along the way is deadly.
Hmm, line of sight teleport is pretty scary. It would near impossible to pin it down for long. I know my players well, they could potentially dish out 200 points of damage in 2 rounds, killing the T-rex, so I need to be careful. When the barbarian crits with his lance it's just an ridiculous amount of damage.

I'd prefer for the King to attack and retreat, and they know it is constant threat in the city. Also, i would personally have it resurrected at a later date, or another dino is upgraded to the King, so that there would always be one in Omu.


Rabbitbait said:
I think that our next session might involve going into the Fane of the Night Serpent. That makes me nervous as there are a lot of angles that I could take with this and a heap of different ways it could go. It also feels pretty deadly. The characters are 7th level now though so they are a bit tougher. I've been giving extra xp every time they gain a puzzle cube as I wanted them to be higher level before they go into the tomb.
My guys have Volo's Book of Monsters, so they were able to read about the yuan-ti as soon as they learned about them in Omu. THAT scared them. They only have one of the puzzle cubes so far, so we have a lot left to do on the surface level, and I'm probably going to have the grungs take a puzzle cube of Nang Nang to Drungulung, and that will be a whole other session.

I really like Omu, it's a big sandbox that can go all kinds of directions.
 

Rabbitbait

Explorer
I'd prefer for the King to attack and retreat, and they know it is constant threat in the city. Also, i would personally have it resurrected at a later date, or another dino is upgraded to the King, so that there would always be one in Omu.
In part two of the encounter he did that. Teleported in, bit and grappled someone, and then teleported out - with the victim still in his jaws. None of the characters in my game are bags of hit-points, so the character in the jaws only had 1 hp left. The only reason he survived is because I kept the teleport as being line-of-sight.

Good idea on Drungulungalungulung. I'd be tempted to do the same, but have worked out a back story for the return of one of the characters whose player has been away for 6 months. He was captured and taken there. The player should be returning later this month.
 

Nebulous

Adventurer
Here's a wee side adventure that explains where one of the characters has been for the last month and a bit. One of our players has come back to New Zealand after six months in Japan so is keen to get gaming again with the same character.

https://app.roll20.net/forum/post/7379246/side-adventure-where-was-burp
I was reading over the whole Drungulung section of the book again today. I think I'll have the grungs in Omu take it to Groak for extra protection, or Groak asks for it as part of the ritual to summon Nangnang. The two scenarios are really easy to meld together. And at 6th level now, the PCs could fireball the hell out the grungs and wipe out most of them.
 

Nebulous

Adventurer
So, I didn't realize assassin vines were so dangerous! The invisible cleric wandered into a ruin filled with them - alone - and only because the vines missed their attacks, and AoO, did she escape alive.
 

Nebulous

Adventurer
WELL...the King of the Feathers has been encountered! The ranger was so goddamn lucky, the dino missed two bite attacks at close range and then the ranger fled into narrow streets and escaped both it and a marauding swarm of killer wasps. His bonus Disengage also let him avoid two AoO
 

Rabbitbait

Explorer
Here's the latest journal entry for my campaign: https://app.roll20.net/forum/post/7388463/days-113-114-into-the-fane-of-the-night-serpent

I had an airship crash into the city, purely as a supply for new characters if any of the characters die in the near future. Things seem to be getting more and more dangerous so I wanted a good supply of potential characters in case of deaths. That said, there are now two NPCs in the party and if they come across the dungeon in the Fane of the Night serpent then there will be more options.
 

muppetmuppet

Explorer
I might try running this next. Enjoyed the recaps. My PC's are level 6 though so the start after Port N might need speeding up a bit.
 

Nebulous

Adventurer
I might try running this next. Enjoyed the recaps. My PC's are level 6 though so the start after Port N might need speeding up a bit.
You will miss a lot of very interesting encounters! I would suggest cherry picking the ones you like best and beef them up, and then get them to Omu fairly fast. The environmental dangers of the jungle in D&D are pretty negligible once they can create food and water and cure disease.
 

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