5E Tomb of Annihilation campaign recaps

Rabbitbait

Explorer
Here is this weeks journal entry. The first words of the session were 'roll initiative' and by the end of the session the same rolling battle had not ended.

The group feel very sure that this will be a TPK, so much so that they are all rolling backup characters for the next session. Little do they know that if they are defeated they will be stabilised (if possible) and put in the slave pits.

https://app.roll20.net/forum/post/7422896/day-114-evening-an-overwhelming-force

I have to say that the level of danger in this place is very well done. It seems overwhelming (and probably is). If it is well managed then a party could get through this, and if it is not then there are still options.
 

Nebulous

Adventurer
Yeah, the Fane seems really nasty. SO...for many years now I've had the huge size miniature of a yuan ti anathema. It's not part of this scenario, but I'm trying to think of a way to work it in, even if it is just a scary as s*** illusion. Any thoughts?

 

Rabbitbait

Explorer
Yeah, the Fane seems really nasty. SO...for many years now I've had the huge size miniature of a yuan ti anathema. It's not part of this scenario, but I'm trying to think of a way to work it in, even if it is just a scary as s*** illusion. Any thoughts?

You have to use it. Maybe a dream battle? Depends how powerful it is.
 

Rabbitbait

Explorer
It's tough but beatable, a CR 12. Of course, with all the other yuan ti helping, it would be a massacre.

Maybe find a way to isolate it. Possibly have the other yuan-ti terrified of it, or have it in a battle pit as the champion yuan-ti. They get to leave if they defeat the champion.
 

Nebulous

Adventurer
Maybe find a way to isolate it. Possibly have the other yuan-ti terrified of it, or have it in a battle pit as the champion yuan-ti. They get to leave if they defeat the champion.
Ah, yes, the Champion in the gladiator pit. It could just be a more mindless version of an anathema and not the "leader" as the description says. That would be like the PCs finding out they're about to fight in the rancor pit and can't escape!!!
 

Nebulous

Adventurer
Phew, here's our journal from last week. A massive game, with one PC and one NPC lost, lots of splitting the party and a whole heap of RP with a big bad. I played Ras Nsi as written which meant that at day 115 of the campaign Ras Nsi was completely on his last legs. However I did add greater restoration to his spell list, just so I could get the scene I got.

https://app.roll20.net/forum/post/7446827/day-114-115-the-nightmare-of-the-fane
Are the yuan-ti described as being as endless as the DM needs them to be? I think the general idea is to get Ras Nsi and Fenthaza to ultimately help the party, not actually try to kill all the yuan-ti, which would be nigh impossible for a mid level party. Hell, you could make a 10th level party suffer pretty bad if you wanted to, they couldn't deal with 60 snake people at once either.
 

Rabbitbait

Explorer
Are the yuan-ti described as being as endless as the DM needs them to be? I think the general idea is to get Ras Nsi and Fenthaza to ultimately help the party, not actually try to kill all the yuan-ti, which would be nigh impossible for a mid level party. Hell, you could make a 10th level party suffer pretty bad if you wanted to, they couldn't deal with 60 snake people at once either.
I just ran it as I felt it would naturally happen. Once the alarm was raised and they realised where the threat was, a large number (but not all) of the yuan-ti and associates started heading towards the threat. The Hydra was also attracted by the sound of the thunderwave.

It could have played out far differently.

- if they had walked in through the front door for negotiations there would have been far more simmering threats and politics
- if they hadn't cast a thunderwave they may have been able to sneak through the complex
- if they had all been captured it might have gone to the slaves scenario
- if b'Urp had been evasive with Ras Nsi he could have been killed on the spot (leading to the others going to the slave scenario).
- if they had told Ras Nsi about Fenthaza's plan then it would have played out differently.

I've really enjoyed this scenario so far. So much of it is so dependent on the actions of the characters, but there are options for when it turns to custard.

However the two characters still trapped in the Fane are at the final part now - if they don't find a clever way to get past the yuan-ti then they will be killed. That will change the game as they have the final puzzle cube. Is it my role as DM to find the answer? Hell no. I hope they figure something out.
 

Nebulous

Adventurer
That will change the game as they have the final puzzle cube. Is it my role as DM to find the answer? Hell no. I hope they figure something out.
They usually do.

Speaking of puzzle cube, i thinking of having the grung King in Drungulung get possessed by nangnang and swell into a monster grung.

 
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Nebulous

Adventurer
The party has been in Omu for 6 sessions now, and there's still lots of exploring to do. Ras Nsi is going to snag a couple of the puzzle cubes, but I want the PCs to explore some of the more fun locations, and I can remove some of the ones I don't like. I already took out the Shrine of Papazotl at Area #16. I hated the puzzle there! So frustrating. I actually told the players about it after that session and they were like WTF. Thanks for not making us do that.
 

Nebulous

Adventurer
Yuan Ti Malison Champion (CR 10?)

AC 19 (plate)
HP 150
Speed 30' Bonus Feat: Sentinel

Saves: Str +9, Con +6
SQ: Darkvision 60', 3x/day Suggestion, Indomitable x2, Second Wind (+20hp)

Greatsword (x3) +9, 2d6+5 +2d6 if not Bloodied
Shortbow (x3) +8, 1d6+2 +2d6 poison +2d6 if not Bloodied

Gear: Potion of Haste, Potion of Bless
 

Rabbitbait

Explorer
The party has been in Omu for 6 sessions now, and there's still lots of exploring to do. Ras Nsi is going to snag a couple of the puzzle cubes, but I want the PCs to explore some of the more fun locations, and I can remove some of the ones I don't like. I already took out the Shrine of Papazotl at Area #16. I hated the puzzle there! So frustrating. I actually told the players about it after that session and they were like WTF. Thanks for not making us do that.
That's exactly the one I took out as well. And I had the red wizards take two of the other cubes. Most of the shrines were really cool, but a couple were a bit meh, so it's good that you could choose to remove them from the lineup.
 
I've been reading your reports for a while now and finally decided to join the forum and say "thank you". The stories you tell are great and this is one of the reasons I've decided to play D&D myself and made a couple of friends join me :)
Keep up the great work!
 

Nebulous

Adventurer
I've been reading your reports for a while now and finally decided to join the forum and say "thank you". The stories you tell are great and this is one of the reasons I've decided to play D&D myself and made a couple of friends join me :)
Keep up the great work!
Thanks! Welcome to the hobby!
 

Nebulous

Adventurer
That's exactly the one I took out as well. And I had the red wizards take two of the other cubes. Most of the shrines were really cool, but a couple were a bit meh, so it's good that you could choose to remove them from the lineup.
Yes, our RW have 2 as well. Another has been taken to Drungulung. I sort of merged the shrine of Nangnang encounter with Drungulung, it seemed logical. I will have the yuan-ti take one or two cubes, and I'll try to make it one of the less interesting puzzle shrines. I think #12 is one that can polymorph a character into an animal?? I'm definitely using that one!
 

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