So you're saying that the Tomb of Horrors really isn't a hard meat-grinder? See, this is funny. All the people who say that ToH is great
because it is over-the-top tough are wrong? It ain't especially tough. The way you're describing all this says ToH is actually pretty easy peasy. So if someone likes it because he considers it especially tough, he's wrong?
ExploderWizard said:
One mans wonky is anothers brilliant feature.
Yep, I can totally agree with this. But as I said, it's when *everything* is brilliant that things get weird. X is brilliant because it's well designed. Y is brilliant because it's wonky. Z is both well designed and wonky! And we like it that way! Huh?
ExploderWizard said:
Your character can die searching for treasure is both a feature and a bug it just depends on who you ask.
Yep. The frustration for discussion though is when people reverse the "wisdom" depending on the outcome:
We died searching for the treasure.
-- Well, you shouldn't have searched.
We didn't find the treasure.
-- Well, you should have searched.
It's like Monday-morning quarterbacking:
The pass is intercepted.
-- The quarterback shouldn't have tried to pass the ball.
The runner fails to score.
-- The quarterback should have thrown a pass.