My attention has just been drawn to this post on the Necromancer Games boards describing an upcoming book, The Tome of Artifacts: Eldritch Relics and Wonders
Now, here's the thing: I like the people who have written the book. There are some good people there.
What this also makes me realise is that Weapons of Legacy (for which I've just written a review) also covers artifacts - though of a much lesser nature.
(Hey, in 1e, artifacts had penalties, so do Items of Legacy!
)
So, how are these two books going to be different?
(I dare say there'll be an author or two in to tell me about it.
)
One thing that does concern me about artifacts and using them in my campaign - and I certainly have done in the past - is that they have a static power level. Traditionally this has been a level of Far More Than Is Possessed By Mortal Man, which means the DM is very reluctant to allow the PCs more than a glimpse of the item, although NPCs will happily use them to wreak havoc, etc.
The artifacts that are just slightly more powerful than the PCs standard items (for which examples I point to my Spear and Shield of Ulek), although they can be used by the PCs, will be superceded by the characters as they gain levels. Hmm.
Are artifacts reduced to merely magical McGuffins to create campaigns around?
Artifacts are items where the DM can tell the rules to "go hang", and just have weird, unexplained effects, which does make them fun - although the more rulesbound (or logical) DMs (of whom I'm occasionally one) can find that difficult.
So. 50 artifacts in the Tome of Artifacts. 49 legacy items in Weapons of Legacy. It looks like more pages per item in the Tome. Interesting.
50 campaign ideas? Or more than that?
Cheers!
Now, here's the thing: I like the people who have written the book. There are some good people there.
What this also makes me realise is that Weapons of Legacy (for which I've just written a review) also covers artifacts - though of a much lesser nature.
(Hey, in 1e, artifacts had penalties, so do Items of Legacy!
So, how are these two books going to be different?
(I dare say there'll be an author or two in to tell me about it.
One thing that does concern me about artifacts and using them in my campaign - and I certainly have done in the past - is that they have a static power level. Traditionally this has been a level of Far More Than Is Possessed By Mortal Man, which means the DM is very reluctant to allow the PCs more than a glimpse of the item, although NPCs will happily use them to wreak havoc, etc.
The artifacts that are just slightly more powerful than the PCs standard items (for which examples I point to my Spear and Shield of Ulek), although they can be used by the PCs, will be superceded by the characters as they gain levels. Hmm.
Are artifacts reduced to merely magical McGuffins to create campaigns around?
Artifacts are items where the DM can tell the rules to "go hang", and just have weird, unexplained effects, which does make them fun - although the more rulesbound (or logical) DMs (of whom I'm occasionally one) can find that difficult.
So. 50 artifacts in the Tome of Artifacts. 49 legacy items in Weapons of Legacy. It looks like more pages per item in the Tome. Interesting.
50 campaign ideas? Or more than that?
Cheers!


