Prophet2b
First Post
Rystil Arden said:To extend your kobold example, let's say you made a new campaign and called it "Kobold Adventures". One player says "I have this really cool idea for a Human who was raised by kobolds as a pet/slave and tries to emulate the dragons" so you allow it. One player says "It says in Races of the Dragon that kobolds and <insert one of those scaly races in RotD that is better> are allies. I'd like to be the emissary from them" so you allow it. One player winds up being a Half-Dragon Orc who has fallen in with the kobolds (yay for massive Strength adjustments!). Only the staunch roleplayer actually plays a kobold. And her character sucks. I would feel bad for her, since the stated adventure was supposed to have kobolds, and she played one, but everyone else was playing these weird things that were better. (For the sake of example, let's assume that you agree all my example choices are better than kobold. If not, feel free to replace them all with something that is).
Hmm... I'm kind of actually thinking that this is the same thing, but a different thing.
In this scenario, I'd definitely say it was up to the DM to say, "Hey, I said this was 'Kobold Adventures' - you need to play a kobold." He is, in effect, allowing the players to change what he originally planned for his campaign. If he does that, then he needs to let all the players know that his campaign has changed. It is not what he originally planned.
But in a campaign where he says, "Here's the world, it's all open, create what you want, aaaaand... go!" Well... That shifts a lot from the DM's hands to the player's hands - in which case, the players should be informed of what other players are playing, but there aren't really the same expectations (and thus let-downs).
I'm definitely not disagreeing with your example - it's a good one, and obviously something is wrong with what's happening in it. But really all that's saying is Bo9S is no different than any other supplement out there. If the DM has a very specific idea for a campaign, he should limit players' choices to reflect his plans. This includes any supplement, not just Bo9S.
So, yeah, you're right, some campaigns won't be good for it!

So I don't think anyone's disagreeing with your examples.

So your advice is just good advice all around, depending on the campaign being done.