Plane Sailing
Astral Admin - Mwahahaha!
AllisterH said:re: Inferno Blast
If a 100 pt FIRE burst can actually take out your opponents, wouldn't they be WAY below the EL of the swordsage, thus not netting any experience points?
Seriously, this is 17th level where your wizard friend is GATEing in some high powered Celestial,
Ho Ho Ho. Since Gate costs 1000xp to cast for that purpose, perhaps a different 9th level arcane spell should be considered?
Compare it to the 17th level wizards damage causing spell, eh? Meteor Swarm.
SRD said:Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. When you cast it, four 2-foot-diameter spheres spring from your outstretched hand and streak in straight lines to the spots you select. The meteor spheres leave a fiery trail of sparks.
If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature struck by one of these spheres takes 2d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere’s fire damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target’s space. You may aim more than one meteor at the same target.
Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 6d6 points of fire damage to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each. (Fire resistance applies to each sphere’s damage individually.)
So AT BEST, the blaster wizard can do 4 x 6d6 fire damage in a 40ft radius, with the primary target taking 8d6 bludgeoning plus 4 x 6d6 fire.
so each fireball does a pitiful 21 damage each on average (a 7th level wizard with the 2nd level Resist Fire spell could survive that. an 11th level wizard with that same resist fire spell would laugh at it). If you targeted a foe which had no fire resistance and you managed to hit with all the spheres, then the primary target would still only take 112 on average (but even a paltry fire resist 10 would reduce that by 40).
Yet that was considered a worthwhile 9th level wizard spell, and hasn't been erratted yet to my knowledge.
I wonder how many wizards would rather take instead a spell that did 100 fire damage in a 60ft radius? Most I'd expect.