Rystil Arden
First Post
There's a huge difference between being more powerful than a Fighter and being basically the same, but better. For example, I would not allow a class called the 'Meleer' that gave bonus feats every level but had no archery feats on its list of bonus feats. Bob (not one specific person in my actual group or anything) doesn't need to be the best, but he needs to feel that he isn't worthless or it will not be fun. I've actually seen a Bo9S character who told the other melee characters "No, don't come help me with this one. I've got this fight in the bag and you get in the way of my area strikes. You all go on ahead to the next encounter." And you know what? He won (for what it's worth, it wasn't a throw-away mook either, it was a Swordsage versus eight Warriors and one Fighter, all the same level as the Swordsage).castro3nw said:So, it seems to me that you're saying that you're letting your worries over whether or not Bob will enjoy his character determine available choices for the rest of your group... Do you then go to the rest of them and say "Sorry guys, Bob wants to play a fighter again... So could nobody play anything more powerful than a fighter? I really want Bob to feel like he's shining in this one"
It seems to me that if you're nuking options to keep one player happy, you're doing the rest of your players a disservice. If Bob really enjoys fighters, he'll still play one... And he'll probably enjoy it.
Also, I'll bet you've never playtested the Bo9S classes with those specific restrictions on them. If you think they are somehow 'not good enough', then I guarantee that you will be surprised. Now, they may not be right for you, but they are right for me. If you can't understand that, I recommend you try it and see. If anything, most of my players have been liking the classes more with the restrictions (they like the flavour better, and they felt bad playing the full martial adepts because they didn't want to nominalise the other scrappers).