kigmatzomat said:
+2d6 is a nice adder for a 3rd level character who only gets one attack but the +4d6 comes at the cost of the 2nd attack at 6th+level and the +6d6 burns two iterative attacks. If you consider trading +7 damage/iterative attack to be overpowering, well, I don't think we use the same scale game. The fighter IMC at 6th level had a +7 damage/spec bonus, which unlike bonus dice is multiplied by criticals.
But again you neglect the main point I have repeatedly made.
The warblade can do the same iterative attacks as the fighter if he wishes OR add the bonus damage to the main attack. Because the war blade can select which option to use on a case by case basis he has a giant advantage.
A War blade 6 would easily have the EXACT same +7 bonus to damage. And can choose to take the second attack at -5 OR roll another +4d6 on top of the +7.
Also, a crit with a longsword will do 5.5+7 extra damage for +12.5 less than 10% of the time. Or you can just tack on an extra +14 avg with a normal hit.
An Axe crit is better, but only half as common, so the math still favors the warblade. Greatly. All that ON TOP of the warblades option to ignore this ability and fight just like the fighter.
Big bonus, no downside.
Let's see: the fighter can make 6 attacks (+16\11\6 x2) doing, say d8+8 each vs. the warblade making a +16 doing d8+8+6d6 and a +16 d8+8 when he refreshes the maneuver. So, trading 4 attacks at 11\6 for maybe 21 points of damage. If two of those attacks hit they will likely exceeds the bonus of the feat, neglecting any crits.
The math on the crits is already shot down above.
Even more significant, the fact that, if tactically favorable the warblade can do exactly as well as the fighter is also pointed out above.
You are giving the fighter credit for abilities that the warblade shares.
I consider "slowing down" being "not making full attacks."
The warblade will have 4 to 6 manuevers, dependign on level.
So he only has to "slow down" every 5th or 7th round.
How often do fighters get to make full attacks on seven consecutive rounds?
And THAT assumes that the war blade never has to settle for being just a fighter for a round and make a normal, no maneuver full attack. Not exactly a good assumption. And if he DOES run out of manuevers he can still continue to full attack as long as he wants. There is zero obligation to EVER slow down. He will only do so when it is tactically sound.
Which is real likely to come up very soon.
As soon as you need to move you simply move, reactivate with a swift action and then either make your attack or burn your standard action ii there is nothing to attack. The tactical cost of this is near to zero.
The fighter already has access to being the shotgun and SMG as well as more feats.
Agreed.
The warblade has access to being the shot gun and the smg AND the sniper rifle. And gets more HP and more SP in addition to a both stances and maneuvers. (We have not even touched on stances yet) You claim the feat make up for all this. but I've yet to see an example that actually shows it.
The fighter is hard to discuss b/c the strength of the fighter is not being tied to a particular concept; fighters have flexibility. A fighter can be both power attack/greatcleave and Imp/TWF while anyone else is typically limited to one or the other.
Agreed. But the war blade will outshine him.
Comparing the Barbarian (limited use Rage, improved movement, evasion, DR) to the Warblade (a few bonus feats, 1 or 2 stances, maneuvers) in my mind comes out reasonable.
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The paladin (smite, turn, mount, spells, disease resistance, fear resistance, Cha to all saves but has Code) vs the crusader (smite, Cha to one save, counterstrike, ready supply of maneuvers) also does well.
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Sword sage I need to read in more detail b/c I have not read the ability to create adept items in much detail yet so I'm not sure how useful that is. Sage should probably be compared to Warlock or Warmage, given the number of Maneuvers with saves.
So far I think I like the sword sage.