GenCon 20th lvl Warblade
Ok, so as promised, here are the stats for the Warblade used in the scenario against the Colossal Red Dragon at GenCon:
Arzimon
human warblade 15/master of the nine 5
Str 31, Dex 12, Con 25, Int 19, Wis 10, Cha 8
AC 36 (touch 16, ff 36); HP 260; Fort +22, Ref +12, Will +14
Stances (Dual Stance - may have 2 stances active at once for up to 10 rnds/day):
Stance of Alacrity: Can make 2 counters/rnd instead of one.
Swarm Tactics: If you are adjacent to a foe, all allies gain +5 attack vs that foe.
Press the Advantage: After a 5ft step, you may immediately take another one.
Stance of Clarity: +2 AC vs one foe, -2 AC vs all others.
Blood in the Water: +1 attack, +1 damage cumulative for every crit you make in 1 minute.
Maneuvers (Mastery of Nine - +2 attack +6 damage on all strikes):
War Master's Charge (Strike, full-round action): you charge, and all allies within 30ft immediately charge too. No oppos. All chargers gain +2 attack per charger. If you hit, deal +50 damage, and your allies deal +25 damage each. If at least 2 chargers hit, target is stunned.
Feral Death Blow (Strike, full-round action): Jump +29 vs. foes AC. If you succeed foe is flat-footed and you attack at +1 damage (this is taken directly from the sheet, but looks like a typo). If you hit, foes dies (Fort DC 31 partial) or takes 6d6+50 damage.
Five-Shadow Creeping Ice Enervation Strike (Strike): Make a melee attack. If you hit, you deal an extra 5d6+35 damage. Roll 1d20:
1-7: foe takes 2d6 Dex damage and spd reduced to 0 for 1d6 rnds.
8-14: foe takes 2d6 Str damage and -6 atk for 1d6 rnds.
15-20: foe takes 2d6 Str, Dex, Con damage
Fort DC 20 for half ability damage, no special effect.
Mountain Tombstone Strike (Strike): Make a melee attack. If it hits, you also deal 2d6 Con damage.
Strike of Perfect Clarity (Strike): Make a melee attack. If it hits, you also deal +100 damage.
Time Stands Still (Strike): Take a full attack action, then take another full attack action.
One with Shadow (Counter): You become incorpreal until the start of your next turn.
Diamond Defense (Counter): You gain +20 bonus to you next saving throw.
Adamantine Hurricane (Strike): Make two melee attacks against each foe at your highest attack bonus +4.
Raging Mongoose (Boost): Make two additional attacks at your highest attack bonus; you have +1 damage.
Avalanche of Blades (Strike): Attack a foe in melee, then repeat the attack at cumulative -4 until you miss.
Basic +5 keen bastard sword attack: +34/+29/+24 (1d10+17). Crit on 17-20. +4 attack and damage with oppo attacks. +4 damage vs flat-footed or flanked foes.
Initiative +1; Speed 30ft. (run x3).
This is pretty much exactly the same format as the character sheet given (i.e.: it didn't list out skills, feats, equipment, etc). There was a section at the bottom giving rules for detecting enemies (spot, listen), sneaking (hide move silent) and jumping, that I haven't included above. Definitely a "quick start" style character sheet.
Notes:
1) Each readied maneuver is only listed once, heavily implying that you *can't* ready more than one copy of a maneuver at once.
2) The sheet explicitly states: These maneuvers function like spells. Once you've used one, check it off. But when you make a basic melee attack (at the bottom of the section), you can erase all those checkmarks. The only basic attack listed is the full attack above (and also an unarmed full attack, which I haven't bothered to list above). I.e.: using your swift action in conjunction with a full attack is valid to recover all expended maneuvers. This is certainly the way it was played at the demo.
Oddly, the master of the nine PrC doesn't get a full BAB, so this warblade doesn't get 4 attacks/rnd. A straight warblade would be even nastier, as he could use Time Stands Still to do:
rnd 1: Full attack, full attack (8 attacks).
rnd 2: Recover maneuvers, full attack.
rnd 3: repeat rnd 1.
rnd 4: repeat rnd 2.
...
Each full attack would be as effective as a straight fighter, possibly even more effective with a stance like Blood in the Water active - with one warblade you effectively have 1.5 fighters in the party... and that's without even considering some of his other nasty maneuvers.
Scary stuff indeed.