VirgilCaine
First Post
Nightfall said:Yeah but they might have to pay royalties to Tony Shalub(sp).Or else people might get confused and think it has something to do with monk styles.
Seriously Tome of Battle is...odd.
Shalhoub.
Nightfall said:Yeah but they might have to pay royalties to Tony Shalub(sp).Or else people might get confused and think it has something to do with monk styles.
Seriously Tome of Battle is...odd.
Nightfall said:Joe,
You are without a doubt the Breaker of all cannon in any setting.![]()
But that's cool they made some updates about the Dragons in the North along with the status stuff. I'm very glad to see this book got a lot of love. So by minor mention you mean like two sentences or more like a short paragraph?
At a peripheral glance, I'd say the comparison should be Crusader vs Paladin, and Warblade vs either Fighter or Barbarian. I think in either case the 9Sword class is more powerful though.Mercule said:I don't like Wuxia and hate anime. If that's all this book does, it's a no-go for me. If it allows me to add various, generally mundane, "fencing" styles into my game, then I'm all over it.
My decision points (subject to revision) are:
*Power level of new base classes: On par or below Fighter, +10 points. Above Fighter, -5 points.
I don't think the feats are overpowered, I'm sort of undecided on the Rapid Assault. +1d6 damage for the first round of combat seems overpowered, but compared to more constant effect feats such as power attack or such, I'm not sure. There's no trade off to RA though, except the use of a feat.*Power level of feats/maneuvers/stances: On par with other combat feats, +15 points. Fighters should always take a few ToB feats, -20 points.
I think the flavor fits fine, in what the preface terms "culture blind D&D". D&D is not Europe, as it were. Granted some of the schools are oriental feeling, a few arabian feeling. Some are just about tactics though, and the dwarf school and hobgoblin school fit those cultures IMO.*Flavor of styles: Can have a Western spin, +10 points. Primarily Wuxia/wirework/supernatural in feel, -75 points.
So, how many points am I looking at for the book?
Vocenoctum said:Maneuvers look overpowered to me. a 1st level maneuver that lets you charge without provoking AoO's, and then do +10 damage on the hit, seems a bit much.
VirgilCaine said:Compare it to a 1st level spell...I don't think it's too out of line, since you have a limited number of them--how many charges will one perform per fight?
VirgilCaine said:Shalhoub.
Vocenoctum said:Right, compare it to a first level spell that a fighter with d12 HD can use one per encounter. And he's got three of them.![]()
Low. But...Mercule said:I don't like Wuxia and hate anime. If that's all this book does, it's a no-go for me. If it allows me to add various, generally mundane, "fencing" styles into my game, then I'm all over it.
My decision points (subject to revision) are:
*Power level of new base classes: On par or below Fighter, +10 points. Above Fighter, -5 points.
*Power level of feats/maneuvers/stances: On par with other combat feats, +15 points. Fighters should always take a few ToB feats, -20 points.
*Flavor of styles: Can have a Western spin, +10 points. Primarily Wuxia/wirework/supernatural in feel, -75 points.
So, how many points am I looking at for the book?