Yes -- sorry about that. I've been posting the previews to the Paizo board.
I keep meaning to post them here, but I've been getting slow loading times on ENWorld fairly regularly.
For those interested, the third preview was just posted, which I'll copy here:
The Tome of Secrets, now available for preorder from Adamant Entertainment, will be released on August 13th, 2009. In anticipation of the the release, we'll be posting previews every week until August 13th, giving a glimpse of what lies within the pages of the Tome. This preview gives us a look at Kellaine, a half-elf Swashbuckler.
Kellaine
Male half-elf swashbuckler
CG Medium humanoid (half-elf)
Init +5; Senses Perception +13, Low-light
DEFENSE
AC 20, touch 17, flat-footed 20 (+3 armor, +5 Dex, +2 Evade, with Improved Uncanny Dodge)
hp 84 (8d10+24)
Fort +9, Ref +11, Will +2
OFFENSE
Speed 40 ft.
Melee +1 Rapier +13/+8 (1d6+2, crit 17-20 x2, +4 on crit check); +1 Dagger +13/+8 (1d4+2, crit 18-20 x2, +4 on crit check)
Special Attacks: Thrust (+3d6)
STATISTICS
Str 16, Dex 20, Con 16, Int 10, Wis 13, Cha 12
Base Atk +8/+3 (+13/+8 with Finesse weapons); CMB +13; CMD 26
Feats Skill Focus (Bluff), Weapons Finesse, Agile Maneuvers, Alertness, Blind-Fight, Combat Reflexes, Critical Focus, Two-Weapon Fighting.
Skills Acrobatics +16 (+21 jump), Bluff +12, Climb +10, Escape Artist +9, Intimidate +10, Perception +9, Ride +10, Sense Motive +9
Languages Common, Elven
SQ Evasion, Weapons Training (light weapons), Find Mark, Improved Uncanny Dodge, and +2 save vs. enchantment.
Combat Gear: +1 Rapier & Dagger set
Other Gear: Ring of Feather Falling, Boots of Striding & Springing
The swashbuckler is a warrior that relies on his agility and wits rather than heavy armor, shields and crushing weapons. The swashbuckling style is particularly suited to environments where heavy armor would be a liability, such as in deserts, tropical locales, and the high seas. Swashbucklers are also prevalent in advanced societies, where gunpowder or magic has made the wearing of armor less desirable, leading to a lightly or unarmored combatant that relies on staying out of the way rather than absorbing blows. While the ranger and the rogue also fit this mold, neither makes an attractive duelist or pirate. The ranger is geared for being a wilderness warrior with magic, while the rogue sacrifices combat prowess for thieving abilities. The swashbuckler class fills that need nicely, and also seques nicely into the Duellist prestige class.
Kellaine is combat terror with light weapons. He receives Weapons Finesse as a bonus at 1st level, allowing him to use his incredible Dexterity instead of Strength when attacking with his rapier and dagger. His class also gives him the ability to add an Evade bonus to his AC, when he's wearing light or no armor -- at 8th level, that's grown to a +2 bonus. He retains his Dexterity (and Evade) bonus to AC even when considered flat-footed, thanks to his Uncanny Dodge class ability, which improved at 7th level to the point where now, Kellaine can no longer be flanked.
His Weapon Training with light weapons gives him a +1 to hit and damage with his Rapier and Dagger, and his Two-Weapon Fighting feat means that the penalties for fighting with both weapons are reduced to a mere -2 with each hand (essentially removing the +1 for the magic bonus of his preferred weapons, and the +1 for the Weapons Training).
Kellaine's combat style is precise and vicious -- at 2nd level he learns the Thrust manuever, which allows him to exploit an opening to deal extra damage. He may thrust whenever his opponent is denied their Dexterity bonus to AC, or when he flanks an opponent -- at 8th level, his Thrust delivers an additional 3d6 points of damage.
Also at 8th level, Kellaine gained the ability to Find the Mark, which increases his threat range by one when using any melee weapon with which he has Weapons Finesse. This means that his Rapier now has a threat range of 17-20, and the dagger 18-20 -- and with the Critical Focus feat, Kellaine gets a +4 bonus to his rolls to confirm a crit. Ouch.
A Ring of Feather Falling and Boots of Springing & Striding bring our half-elf into the realm of the classic wuxia archetypes (what can I say, I'm a sucker for leaping swordsmen).
So that's a brief look at one of the eight new classes that will be presented in the Tome of Secrets. For our next preview, we'll meet Orsini, the human warlock!
I keep meaning to post them here, but I've been getting slow loading times on ENWorld fairly regularly.
For those interested, the third preview was just posted, which I'll copy here:
The Tome of Secrets, now available for preorder from Adamant Entertainment, will be released on August 13th, 2009. In anticipation of the the release, we'll be posting previews every week until August 13th, giving a glimpse of what lies within the pages of the Tome. This preview gives us a look at Kellaine, a half-elf Swashbuckler.
Kellaine
Male half-elf swashbuckler
CG Medium humanoid (half-elf)
Init +5; Senses Perception +13, Low-light
DEFENSE
AC 20, touch 17, flat-footed 20 (+3 armor, +5 Dex, +2 Evade, with Improved Uncanny Dodge)
hp 84 (8d10+24)
Fort +9, Ref +11, Will +2
OFFENSE
Speed 40 ft.
Melee +1 Rapier +13/+8 (1d6+2, crit 17-20 x2, +4 on crit check); +1 Dagger +13/+8 (1d4+2, crit 18-20 x2, +4 on crit check)
Special Attacks: Thrust (+3d6)
STATISTICS
Str 16, Dex 20, Con 16, Int 10, Wis 13, Cha 12
Base Atk +8/+3 (+13/+8 with Finesse weapons); CMB +13; CMD 26
Feats Skill Focus (Bluff), Weapons Finesse, Agile Maneuvers, Alertness, Blind-Fight, Combat Reflexes, Critical Focus, Two-Weapon Fighting.
Skills Acrobatics +16 (+21 jump), Bluff +12, Climb +10, Escape Artist +9, Intimidate +10, Perception +9, Ride +10, Sense Motive +9
Languages Common, Elven
SQ Evasion, Weapons Training (light weapons), Find Mark, Improved Uncanny Dodge, and +2 save vs. enchantment.
Combat Gear: +1 Rapier & Dagger set
Other Gear: Ring of Feather Falling, Boots of Striding & Springing
The swashbuckler is a warrior that relies on his agility and wits rather than heavy armor, shields and crushing weapons. The swashbuckling style is particularly suited to environments where heavy armor would be a liability, such as in deserts, tropical locales, and the high seas. Swashbucklers are also prevalent in advanced societies, where gunpowder or magic has made the wearing of armor less desirable, leading to a lightly or unarmored combatant that relies on staying out of the way rather than absorbing blows. While the ranger and the rogue also fit this mold, neither makes an attractive duelist or pirate. The ranger is geared for being a wilderness warrior with magic, while the rogue sacrifices combat prowess for thieving abilities. The swashbuckler class fills that need nicely, and also seques nicely into the Duellist prestige class.
Kellaine is combat terror with light weapons. He receives Weapons Finesse as a bonus at 1st level, allowing him to use his incredible Dexterity instead of Strength when attacking with his rapier and dagger. His class also gives him the ability to add an Evade bonus to his AC, when he's wearing light or no armor -- at 8th level, that's grown to a +2 bonus. He retains his Dexterity (and Evade) bonus to AC even when considered flat-footed, thanks to his Uncanny Dodge class ability, which improved at 7th level to the point where now, Kellaine can no longer be flanked.
His Weapon Training with light weapons gives him a +1 to hit and damage with his Rapier and Dagger, and his Two-Weapon Fighting feat means that the penalties for fighting with both weapons are reduced to a mere -2 with each hand (essentially removing the +1 for the magic bonus of his preferred weapons, and the +1 for the Weapons Training).
Kellaine's combat style is precise and vicious -- at 2nd level he learns the Thrust manuever, which allows him to exploit an opening to deal extra damage. He may thrust whenever his opponent is denied their Dexterity bonus to AC, or when he flanks an opponent -- at 8th level, his Thrust delivers an additional 3d6 points of damage.
Also at 8th level, Kellaine gained the ability to Find the Mark, which increases his threat range by one when using any melee weapon with which he has Weapons Finesse. This means that his Rapier now has a threat range of 17-20, and the dagger 18-20 -- and with the Critical Focus feat, Kellaine gets a +4 bonus to his rolls to confirm a crit. Ouch.
A Ring of Feather Falling and Boots of Springing & Striding bring our half-elf into the realm of the classic wuxia archetypes (what can I say, I'm a sucker for leaping swordsmen).
So that's a brief look at one of the eight new classes that will be presented in the Tome of Secrets. For our next preview, we'll meet Orsini, the human warlock!
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