jester47
First Post
So I am making the Sunless Citadel an old abandodned hideout of an early Cult of the Dragon Cell.
Here is the general background:
"Centuries ago, tales speak of a gold elf lord whose son traveled to a far off land. He was gone several years longer than was expected. However he eventually returned home with a strange package in tow. An odd book bound in the skin of a dragon. He began to invite strange folk into his fathers home and later that year his father fell sick and died. After killing off his siblings using foul magic he inherited all the surrounding lands and the citadel. And that is how the Cult of the Dragon came to dominate a small part of the north for a brief time. He lived secure in that citadel for many years. And those were dark and terrible days. But eventually he was tracked down. No one knows who was behind it, but the cultists met their death there and the citadel sank into the ground, never to see sunlight again."
This all happens between 901 and 917DR. Basicly the Citadel gets attacked and sunk after Sammaster is destroyed by the harpers. Someone traced the son back to his castle and eliminated him and his cult cell. The elf was a desciple of Sammaster and indeed possessed a copy of the Tome of Dragons. I plan on making the tome hard to reach and the cipher almost uncrackable.
Now the big question is:
What should this Tome of Dragons be like? I want it to be somthing weird and unique. Like the skin in the tome is still alive. Maybe it is the size of a man. Maybe it has been shrunk to somthing about 2.5 in x 2 in. Does it float? Is it intelligent? Besides Dracolich info, every necro spell, and sammasters prophecies what odd stuff would be found in this. Essentially I am looking for somthing that starts out as a curiosity, and eventually grows into somthing the characters can use.
The next question is:
anyone have any ideas on rules or guidelines for cracking ciphers in game?
Aaron.
Here is the general background:
"Centuries ago, tales speak of a gold elf lord whose son traveled to a far off land. He was gone several years longer than was expected. However he eventually returned home with a strange package in tow. An odd book bound in the skin of a dragon. He began to invite strange folk into his fathers home and later that year his father fell sick and died. After killing off his siblings using foul magic he inherited all the surrounding lands and the citadel. And that is how the Cult of the Dragon came to dominate a small part of the north for a brief time. He lived secure in that citadel for many years. And those were dark and terrible days. But eventually he was tracked down. No one knows who was behind it, but the cultists met their death there and the citadel sank into the ground, never to see sunlight again."
This all happens between 901 and 917DR. Basicly the Citadel gets attacked and sunk after Sammaster is destroyed by the harpers. Someone traced the son back to his castle and eliminated him and his cult cell. The elf was a desciple of Sammaster and indeed possessed a copy of the Tome of Dragons. I plan on making the tome hard to reach and the cipher almost uncrackable.
Now the big question is:
What should this Tome of Dragons be like? I want it to be somthing weird and unique. Like the skin in the tome is still alive. Maybe it is the size of a man. Maybe it has been shrunk to somthing about 2.5 in x 2 in. Does it float? Is it intelligent? Besides Dracolich info, every necro spell, and sammasters prophecies what odd stuff would be found in this. Essentially I am looking for somthing that starts out as a curiosity, and eventually grows into somthing the characters can use.
The next question is:
anyone have any ideas on rules or guidelines for cracking ciphers in game?
Aaron.