Some suggestions...
1) Remove the spells that bother you. And/or change their level. Or just make the choice ones diffcult to find (and don't allow your players to automatically gain them for levelling. I've always felt the real problem is in the spell lists. In the way magic can solve every problem (or create problems only more magic can solve), and in the way any single mage can effectively render other classes uneccessary.
Look over Monte Cooks Arcana Evolved. His casters are more flexible, their players have far more options, and its better balanced. He jiggers the mechanics to provide the flexiblibilty and changes the spell lists to keep the power/challenge level in check.
2) Remember that PC's like to be good at something. Don't require punishing skill checks just to get a spell off. Or limit them to a handful of spells per day. Players need chances to act. Just limit their spells effects so that they don't automatically beat any obstacle.
3) If you get the spell lists down to a managable power level, try giving your caster more spell per level. Remember, chances to act meaningfully in a given encounter = fun.
I never though the scarcity paradigm worked to balance caster power.
1) Remove the spells that bother you. And/or change their level. Or just make the choice ones diffcult to find (and don't allow your players to automatically gain them for levelling. I've always felt the real problem is in the spell lists. In the way magic can solve every problem (or create problems only more magic can solve), and in the way any single mage can effectively render other classes uneccessary.
Look over Monte Cooks Arcana Evolved. His casters are more flexible, their players have far more options, and its better balanced. He jiggers the mechanics to provide the flexiblibilty and changes the spell lists to keep the power/challenge level in check.
2) Remember that PC's like to be good at something. Don't require punishing skill checks just to get a spell off. Or limit them to a handful of spells per day. Players need chances to act. Just limit their spells effects so that they don't automatically beat any obstacle.
3) If you get the spell lists down to a managable power level, try giving your caster more spell per level. Remember, chances to act meaningfully in a given encounter = fun.
I never though the scarcity paradigm worked to balance caster power.