Alan Shutko
Explorer
A lot of it depends on the kind of campaign you're running.
On my back burner is a BECMI Wizard Academy campaign where EVERYONE is a wizard, no ifs ands or buts. It will work, because everything in the campaign will be crafted with a casting party as the core assumption.
If you're making up your own campaign, you can easily do the same, and make sure that the game works and that they have a challenge, but aren't doomed.
If you're playing a prewritten module like an Adventure Path, you need to be more careful, since you have to make sure that there's nothing that will wipe them out without a chance, but that still shouldn't be that hard. If three sessions consist of a mega-melee in the middle of an anti-magic zone, you might want to tweak it a bit....
I'd say it comes down to trust. Make the commitment to the party that you will ensure that they have a decent chance at success, and don't need to mega-optimize if they don't want to.
On my back burner is a BECMI Wizard Academy campaign where EVERYONE is a wizard, no ifs ands or buts. It will work, because everything in the campaign will be crafted with a casting party as the core assumption.
If you're making up your own campaign, you can easily do the same, and make sure that the game works and that they have a challenge, but aren't doomed.
If you're playing a prewritten module like an Adventure Path, you need to be more careful, since you have to make sure that there's nothing that will wipe them out without a chance, but that still shouldn't be that hard. If three sessions consist of a mega-melee in the middle of an anti-magic zone, you might want to tweak it a bit....
I'd say it comes down to trust. Make the commitment to the party that you will ensure that they have a decent chance at success, and don't need to mega-optimize if they don't want to.