I haven't really run into too many options paralysis, but maybe because I'm a systems analyst in real life, so I'm sensitive to analysis paralysis, and know how to avoid it lol. There are a few times when I'll feel torn between a couple options though.
also, I don't think there is any such thing as a trap option. Let me back up. There is, but only when min/maxing, cuz math is impartial. But I think most people don't worry about min/maxing in their gameplay, so for them, there is no trap option. And there is no firm "this is how I plan my PC from level 1 to 20". In fact, i did a poll on that a little while ago, and the overwhelming number of people don't plan at all past the next level, but make their level up choices based on what has happened in the game. Also, I never play end game levels anyway. Campaigns always end by the teens, so there's no point in me personally planning out a level 20 PC.
I'll give a recent example. I was playing a barbarian. I wanted to play a character like Barak from the Belgariad. So after getting to level 3 and choosing the bear totem, I multi-classed into moon druid for 2 levels, then back to barbarian. Was that optimized? Probably not. Did it have the feel I wanted? Absolutely.
One of the most common examples I use in these forums is my favorite AD&D PC I ported over to 5e: a halfling fighter. Did I spend my ASIs on str or dex maxing? Nope. I used the first two for skulker and dungeon delver feats because in AD&D, he was a fighter/thief, and in 5e, a straight fighter with those feats gave the same feel during play.
And finally, the most recent example of getting torn between choices is going on right now, when my gloom stalker halfling ranger will hit level 4 soon. Do I go with the DEX ASI? Or do I go mobile feat because in our sessions, mobility was a frequent thing to make up for the base 25' halfling movement speed? Or to I take sharpshooter? There are value in all three, and none are a trap option.