Larnievc
Hero
A crime cult?D&D has too many cultists in their adventures. Let’s give them other ideas to replace cultists
1. Organized Crime
A crime cult?D&D has too many cultists in their adventures. Let’s give them other ideas to replace cultists
1. Organized Crime
D&D has too many cultists in their adventures. Let’s give them other ideas to replace cultists
1. Organized Crime
You're making a great case for the use of organized criminals in games because those all sounds like excellent adventure hooks to me. The cartels in Mexico don't seem to be afraid of a fight when bribes, threats, and other options fail them.
Isn't this applicable to just about anyone the PCs kill? If they're in Baldur's Gate there's a good chance those cultist came from the local area, right?
Again, that sounds like a fantastic adventure hook. And Harriet Tubman did it in real life so I don't see we can't do that in a fantasy game.
Bear Cultists lead by a Ranger, who is the head of an organized crime ring, after he personally eliminated the picnic basket swiping leader who didn't realize the picnic baskets was a cult of organized crime gangster mimics.Replace all cultists and organized criminals with bears.
Problem solved.
Not at my table. That's what Undead are for.IMHO cultists are a go-to enemy for the same reason Nazis end up one in modern games--there's no moral ambiguity there. When your enemy literally wants to sacrifice people and bring about the destructive re-ordering of the world (or outright wants to end it), there's no real question about whether you're doing the right thing fighting them.
The difference being that cultists are usually religious, and that's exactly what Nazis don't like.Cultists are fantasy Nazi. I do like fanatic bear cultist idea. I may break that out in a session just to see the player faces. I will just play it straight and let them guess why and what is going on.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.