Oofta
Legend
When it comes to HP, I appreciate simplicity. I know it's not realistic but it avoids the death spiral.
But I also just got done playing DOTA II a little while back after it had been sitting in my queue for a few months and it had two types of defenses that you had to burn through before you did "real" damage, magic and armor. Even though it was all handled by the game it was still just annoying after a while. Of course the fact that I kind of get a little bit OCD checking every single container probably didn't help. Stupid Luck points.
In any case I think there's a reason most video games just do HP with only cosmetic damage before you hit zero even thought they could do so much more. It's easy to grasp, easy to track and works well enough. YMMV.
But I also just got done playing DOTA II a little while back after it had been sitting in my queue for a few months and it had two types of defenses that you had to burn through before you did "real" damage, magic and armor. Even though it was all handled by the game it was still just annoying after a while. Of course the fact that I kind of get a little bit OCD checking every single container probably didn't help. Stupid Luck points.
In any case I think there's a reason most video games just do HP with only cosmetic damage before you hit zero even thought they could do so much more. It's easy to grasp, easy to track and works well enough. YMMV.