Doug McCrae
Legend
In our games new PCs start at the same level as the rest of the group with gear according to the DMG wealth by level tables. Raise Dead costs about 6000gp and you lose the level. The result? A strong incentive to stay dead.
I don't like a high PC turnover rate, you lose the point of a campaign, it renders early development, goals and foreshadowing pointless if all the PCs have changed. But if raise dead is made cheaper it leads to the problem of it being too easy to obtain in the world at large. For instance if it only cost 100gp many people could afford it. No one would be dying, except of old age.
What solutions can you think of? Perhaps the PCs are 'special' so rezzing is easier for them. Perhaps they are bodiless spirits.
I don't like a high PC turnover rate, you lose the point of a campaign, it renders early development, goals and foreshadowing pointless if all the PCs have changed. But if raise dead is made cheaper it leads to the problem of it being too easy to obtain in the world at large. For instance if it only cost 100gp many people could afford it. No one would be dying, except of old age.
What solutions can you think of? Perhaps the PCs are 'special' so rezzing is easier for them. Perhaps they are bodiless spirits.