shilsen
Adventurer
Simple solution - Don't kill PCs. I use an action point/swashbuckling card system that makes PC death almost impossible (emphasis on "almost", since that lets the very rare PC death happen). As long as PCs are still faced with the possibility of defeat in various other forms and still have to suffer the repercussions of failure, there's no loss to the game. Death is only one form of defeat/failure and, IMNSHO, a fairly boring and ineffectual one. If PCs come back easily from the dead then it's not much of a defeat/failure, and if they don't come back from the dead, it's even less of a defeat/failure since the PC who was defeated/failed doesn't suffer its consequences (he's dead, after all, and only the living can truly suffer).