hong said:
So don't use them. Even if you were to replace these monsters with another six million variants on orcs, there are only so many niches to fill -- an orc is an orc, and a mook is a mook. This holds regardless of whether it's brown, purple or blue, or has a tail or a pointy head. At least the monsters in the MM serve some useful purpose for those DMs who _do_ have idiosyncratic niches to fill.
And really, no monster is as mysterious or as terrifying as a human with class levels.
If that's a good justification for why we have a Tojanida, a Yrrthak, an ethereal filcher, and a digester (!), but we don't have a cyclops, then we have truly reached the point for D&D in which the fantasy has become less important than a ruleset that is becoming increasingly self-referential and divorced from any mythological and cultural themes. We have Diablo (which I do think is a fun game btw, but not what I'm looking for in tabletop), where the role of a creature in the game mechanics is more important than what that creature represents in a story. D&D is becoming ever more insular and disconnected from the rest of our cultural traditions.
Do you wonder why more mainstream people don't play D&D? Perhaps if it was a game that was all about the Knights of the Round Table, or Robin Hood, or even the Fellowship of the Ring, more new people would be interested in playing it because it would be connected to their lives in some way. As it is now, D&D is about psion half-dragon tieflings and +3 ghost touch spiked chains. You can't use the system to play things that non-D&D people can relate to because the rules do not support it. The massive proliferation and demystification of magic is one of the primary factors driving this.
This is a huge problem and IMO largely responsible for the whole D&D=geek syndrome. People make fun of D&D just by saying "he has a +1 sword." It's a joke precisely because "+1" is self-referential and disconnected from the rest of society. People would not make fun of D&D by saying "he has excalibur." There's no humor in excalibur precisely because everyone can relate to it.
The concept of "+1 sword" is a fundamental representation of the demystification of magic. Magic has been reduced from mystery to a simple mathematical formula. The "+1 sword" joke cuts to the very center (must have been a +1 keen sword - punny guy - har har har) of this whole issue.
So I think that the trick is to de-emphasize the mathematics as much as possible while still maintaining a set of well defined and balanced rules. I guess that's where I'm coming from with my latest suggestion to alter the spell list and magic item selections. The rules mechanics remain well defined but the focus of each spell is on the story, and dramatic impact, with the mechanics only helping to drive it. This also ties in with my earlier post regarding how I feel that spells and magic items were designed backwards in 3e - rules first and concept later. I think that it's an important thing to correct for the kind of play style I'm looking for.
Consider how the Wheel of Time or Sovereign Stone magic systems were made. They were made concept first - the controller of the weave, or the shaper of elemental forces respectively. Because of this, the systems feel less mechanical. You feel like casting spells is part of the story, not just a mechanical tool.