Dispater
Explorer
I have thought about this myself, and decided that the current rules themselves didn't need that much tweaking. Here's the few changes I made to my campaign:
First of all, the campaign was to continue to have a fair share of magic, but the magic itself was going to be more dangerous and mysterious:
- Concentration check rolls needed every time you cast a spell (DC 15 + spell level). If you fail, you take 1d3 + spell level in Con damage.
- My players dont see magical items too often, but when they do, these items are often highly potent, and comes with a signifigant drawback or curse. This makes them more aware of abusing these items.
- Each time you cast a spell, depending on its spell level, you may attract the attention of other magic-users (and creatures with spell-like abilities) in the near vicinity, which is often quite unfortunate. The system I used for this, was the often neglected Scry skill.
- In addition top this there is a large group of people hunting wizards and sorcerers, with the ability to detect magic.
And then there's sometimes my DM calls, when something unexpected happens to magic. To balance this, I always give the players a fair chance to survive the danger.
First of all, the campaign was to continue to have a fair share of magic, but the magic itself was going to be more dangerous and mysterious:
- Concentration check rolls needed every time you cast a spell (DC 15 + spell level). If you fail, you take 1d3 + spell level in Con damage.
- My players dont see magical items too often, but when they do, these items are often highly potent, and comes with a signifigant drawback or curse. This makes them more aware of abusing these items.
- Each time you cast a spell, depending on its spell level, you may attract the attention of other magic-users (and creatures with spell-like abilities) in the near vicinity, which is often quite unfortunate. The system I used for this, was the often neglected Scry skill.
- In addition top this there is a large group of people hunting wizards and sorcerers, with the ability to detect magic.
And then there's sometimes my DM calls, when something unexpected happens to magic. To balance this, I always give the players a fair chance to survive the danger.