LostSoul said:
So 1st level wizards (magic-users) are as mundane as 1st level Fighters in a medium- to high-magic world. This may work for some people, but not everyone. It becomes a matter of taste.
Well, hang on. I'm not suggesting that 1st level wizards must be as common _in the population_ as 1st level fighters (or 1st level commoners, or 1st level aristocrats, even). The point is that PCs are assumed to be special -- they have that certain something that makes them stand out from the crowd, and marks them as someone with potential. This holds regardless of what it is they do. In particular, 1st level wizards may still be incredibly rare in the population. However, a 1st level wizard _PC_ is special _not_ because wizards are rare, but because they're a PC.
At a stretch, since population statistics are assumed not to matter, this even means that you could have a 1st level commoner PC, and they would be "special". I'd say that there's nothing wrong with that. You don't see commoner PCs simply because most _players_ don't like playing someone who's completely behind the eight-ball in terms of class features.
My problem with D&D magic is that 1) the magic presented doesn't fit my tastes and 2) a world where magic is special and out of the ordinary throws party balance off. Whether or not you agree (it's a matter of taste), it doesn't hurt anyone to discuss different ways to change the system so it becomes more appealing to them. In this way, it doesn't matter what the bulk of gamers like, or the bulk of the population would like if they played the game. It matters what you and those in your group like. D&D's magic isn't fulfilling to me or others in my group, and I'd like to see some ideas about how to change that.
Sure. The following changes would, I think, solve 99% of the problems without having to make any wholesale revisions to the rules:
- limit advancement to 5-7th level
- remove wizards and sorcerers as PC classes
- replace clerics and druids with the OA shaman
This won't result in game that's 100% faithful to myth and legend, but it should be good enough for all practical purposes. And really, myth and legend are moving targets. Different sources will tell you different things about what various legendary characters did, so there's not much point trying for complete fidelity.