First of all, forget my XP musings. They realy are campaing specific and system, if it is good, should work with or without them.
However, one of the principal points of the system as I envisage it is elimintation of such DnD-isms as "spells per day", "Mana", spell points etc... Point is if you know the spell you can cast it.
Limitting factors being time, components and consequences. I know that this is serious breach with DnD as it currently stands and it is taking me enormous amount of time to re-do the spells to fit this bill, but ultimately I believe that this is the best way to get rid of the video-gamish feel of magic. I like your idea as a sort-off quick fix but do think that the real solution requires getting rid of "spels per day" totaly no matter how incompatible it would make this version with the "mainstream game".
At the very least I intend this system to be as different from the standard spell casting as grim-and-gritty is from standard combat rules...
However, one of the principal points of the system as I envisage it is elimintation of such DnD-isms as "spells per day", "Mana", spell points etc... Point is if you know the spell you can cast it.
Limitting factors being time, components and consequences. I know that this is serious breach with DnD as it currently stands and it is taking me enormous amount of time to re-do the spells to fit this bill, but ultimately I believe that this is the best way to get rid of the video-gamish feel of magic. I like your idea as a sort-off quick fix but do think that the real solution requires getting rid of "spels per day" totaly no matter how incompatible it would make this version with the "mainstream game".
At the very least I intend this system to be as different from the standard spell casting as grim-and-gritty is from standard combat rules...