ART!
Deluxe Unhuman
I...basically agree?, and find most RPGs rulebooks and adventures over-prosed. Establishing concepts and flavor in the front-end of the book makes sense and works for me, but once we get into mechanical stuff and anything a DM will need to reference quickly, I want concise, clear information and suggestions: bullet points; don't bury information half way into a paragraph; complete, essay-worthy sentences are a waste of time and space.