Yeah, unfortunately the narrativist approach kind of blows up the sense of discovery that the simulationist approach is trying to achieve.
Mighty Empires was suggested on another forum. That's definitely more in line with what I was imagining.
The problem with Mighty Empires is that it doesn't have any real detail and in all of my previous experience with using ME tiles, finding the one you want takes forever.
I guess what I want doesn't exist yet.
More precisely:
The detail of the old Middle Earth Role Playing maps, with hand drawn hills and mountains, rivers etc, but scattered about are little townships, bridges, ancient barrows, etc. Essentially I want players to have to study the map, not just glance at it and that a huge part of the story and roleplaying will come from careful attention to the map.
Going the electronic route you could pull this stuff off with the various rpg packages out there. I could set up my projector to do it, but unfortunately it isn't one of those fancy ones that can throw a large image at a short distance.
As with most gaming desires of mine, the answer lies in 4'x6' LCD spill proof gaming table with 4000x3000 resolution.
I think for right now I'll have to aim for the experience I had when I was younger. You don't get a map that unfolds like you're playing Civilization, instead the DM hands out a map that the players get which has all of the details and clues baked into it and then hope that the players care enough to study it and want to explore the environs.
You then break up the world into a series of maps that the players get to collect, along with some other maps that are "zoomed out" so that they can see several maps together, along with other details they didn't pick up on before. The one benefit there is that you can have a little more narrative control over the story by using the maps to nudge the players a little towards some items.
The Judges' Guild Wilderlands of High Fantasy that was suggested to me is in a lot of ways exactly what I want in terms of raw data to draw upon, but what I'd love to see is a big binder of handout maps that goes along with it as a supplement.
I can do all the map making, I'd even enjoy it, but it's the time factor. Getting too old and busy to pour the time into the project, so having an extensive handout game aid is ultimately what I'm after.
Mighty Empires was suggested on another forum. That's definitely more in line with what I was imagining.
The problem with Mighty Empires is that it doesn't have any real detail and in all of my previous experience with using ME tiles, finding the one you want takes forever.
I guess what I want doesn't exist yet.
More precisely:
The detail of the old Middle Earth Role Playing maps, with hand drawn hills and mountains, rivers etc, but scattered about are little townships, bridges, ancient barrows, etc. Essentially I want players to have to study the map, not just glance at it and that a huge part of the story and roleplaying will come from careful attention to the map.
Going the electronic route you could pull this stuff off with the various rpg packages out there. I could set up my projector to do it, but unfortunately it isn't one of those fancy ones that can throw a large image at a short distance.
As with most gaming desires of mine, the answer lies in 4'x6' LCD spill proof gaming table with 4000x3000 resolution.
I think for right now I'll have to aim for the experience I had when I was younger. You don't get a map that unfolds like you're playing Civilization, instead the DM hands out a map that the players get which has all of the details and clues baked into it and then hope that the players care enough to study it and want to explore the environs.
You then break up the world into a series of maps that the players get to collect, along with some other maps that are "zoomed out" so that they can see several maps together, along with other details they didn't pick up on before. The one benefit there is that you can have a little more narrative control over the story by using the maps to nudge the players a little towards some items.
The Judges' Guild Wilderlands of High Fantasy that was suggested to me is in a lot of ways exactly what I want in terms of raw data to draw upon, but what I'd love to see is a big binder of handout maps that goes along with it as a supplement.
I can do all the map making, I'd even enjoy it, but it's the time factor. Getting too old and busy to pour the time into the project, so having an extensive handout game aid is ultimately what I'm after.