Top 10 Greatest Adventures IN the Dungeon Magazine


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rounser said:
Alicorn
QUOTE]

This adventure was one I drew up for a brand new group I was DMing, some of whom had never played before. There was a real lack of beginner adventures in Dungeon at the time, so I tidied it up and sent it in....
 

my own personal favorite was Ancient Blood (#20?). The grim Viking setting, the horrific main bad guy... but most of all, the excellent story.
Others? Hmm...
Fluffy goes to Heck.. it made me laugh.
Trouble at Grogs... a great intro adventure for a new group or new campaign.
Into the Fire (?)... the dragon one in Issue 1... the best "go kill this big dragon" adventure ever.
 

mearls said:
I agree - I ran it a week or so back, and had a fantastic time. The players were really into it. It ended with all of the monsters in the dungeon wading out to fight them in one, big showdown, and it was a real nailbiter of a finish.

I mentioned in the thread about the top 30 adventures that the best scenarios are the most memorable. Mad God's Key is definitely an adventure I'll remember 10 years from now.

Oi! That last fight's a killer. When I ran it, I did have the guys stay back in their places to "buff up." The party (all three of them and no cleric) were seriously outgunned (even at lvl 2). They picked up a fourth PC (the new character of the fella wasted last session), a dwarven cleric and headed to the last fight.

Veltargo and "The Blessed One" nearly made mincemeat out of them, and had I played the guys to the hilt, there would have been TPK. Especially if I had Veltargo cast Bull's Strength and the "The Blessed One" use its full attacks. The barbarian already used his rage and was down to single digits (from a 28 total), the sorceror/fighter was low on spells (just three Rays of Frost and a Daze), "The Blessed One" crit-ed on the cleric for 18 points of damage, well enough to put him past -10 (he had four hp left), but took it reeeeeeeally easy on him and left him at 0 (I just didn't have the heart to have him make yet another character and be waaaay behind the party by that point). Even still, the party of four barely squeaked by with a hp total that didn't even crack double digits. Memorable stuff!

I'll definitely be a lot more open towards running more Dungeon adventures in the future. There's one in particular I remember a few years back which had an elven hero with a blink dog mount who was in some trouble, can't remember what it was called or what issue it was.
 
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DMH said:
Horror's Harvest in 38 (pod people)

Fruit of the Vine in 76 (mix olive slime with yellow musk creeper)
Mmmm, yes--I never had an opportunity to run these, but even just reading them, they always stuck out as great!
 

looks like I have plenty of really great adventures to choose from now!
Now i just need to look at getting these converted to 3ed...
Stegger
 

Is The Mad God's Key the one written by Jason Bulman? If so, he was my DM for a few years back in college. And if you though his adventures were hard, you should've seen his campaign... :D

As for the topic question, I've been partial to that one adventure that introduced the half-machine template. But I can't remember what it was called right now. I think it was in issue 91 or 92.
 

LordVyreth said:
Is The Mad God's Key the one written by Jason Bulman? If so, he was my DM for a few years back in college. And if you though his adventures were hard, you should've seen his campaign... :D

Yup, one and the same! I can imagine the difficulty. :D
 

As has been mentioned, Trouble at Grog's and Jacob's Well are a couple of classics. I don't know if it's come up yet, but King Oleg's dilemma is another great adventure from back in the day...
 

Prince of Happiness said:
Yup, one and the same! I can imagine the difficulty. :D

To use my favorite example, imagine fighting your first dragon ever while in 3rd edition. While in a wild magic zone, and this was one of the old-school, thousand-item long wild magic zones.
 

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