Not daggers, per se, but small weights, or an animal's vertebra, have historically been documented. It's a method for making lashes much more bloody. But it's not used on the long whips.While I am far from an expert on medieval weaponry, and I appreciate artistic license, there are some weapons proposed for D&D 3.x that just seem mind-bogglingly impractical. Perhaps somebody can point out the utility of some of these beyond being "kewl."
1) Whip-daggers: Did anybody ever actually create such a weapon? Whips strike me as falling into the category of "agricultural tools used as improvised weapons." What would be the point of tying a dagger to the end of one, rather than just learning to throw knives?
Scaling error... but people have used antlers as weapons historically and pre-historically. And as tools - mining picks.2) Sugliin: Here you have a big wrack of sharpened antlers so unwieldy that you have to spend two feats just to use it as a normal weapon. The tactical problems for this are mind-boggling, especially given the fact that you'll probably draw the eye of every archer in sight.
Mercurial swords are rumored to be an 18th C attempt to improve swords. SCAers attempting to create them have found them pretty much worthless at increasing the impact force. There are documented surviving metal bead swords, as well... but that's not much better.3) Mercurial Swords: Explain the attraction of a using a deliberately unbalanced weapon that is likely to spew a highly toxic substance if sundered.
Yup. Total ignorance.5) Musical Instrument Bayonets: Presented in Song and Silence, and instantly ludicrous to anybody who has actually used a real musical instrument. If you want to destroy your instrument in combat, just whack somebody with it.
Scots humor at its best. It's been rumored as long as the Caber Toss has been a thing that some Scotsman tossed a log into an English formation. No evidence that it actually happened.7) Caber: If I recall correctly, this was offered in Masters of the Wild. It was a log that you throw at people. I never understood why this counted as a weapon rather than as improvised use of scenery.
The historical multi-bladed european weapon I've seen written about is a parrying dagger in the 18" range - the border of short sword vs dagger- the additional blades are 30° off from the central, and only about 10".8) Two-Bladed Sword: This weapon led directly to one of the oddest miniatures from WotC, a man in full plate armor wielding one of these. That would probably be the only way to wield one without slicing off your fingers, come to think of it.
The big issue isn't the accidental discharge, but having enough force out of it to go any distance at all...9) Spike Shooter: This appeared in Races of Faerun. Any weapon with a spike on the end could be set to launch it as a spring-loaded surprise. Possibly inspired by giant robot anime, I don't understand how you could avoid accidentally shooting it off whenever you swung your battle axe.
You don't need a special one - just cooperating weather and a big enough bow. Not terribly effective, tho'.10) Icechucker: Ah, here we have a crossbow designed to fire icicles. Oh, and it can fire javelins too, if you actually want to use something balanced and aerodynamic.
Pretty easy - Gunpowder's not terribly easily pressure triggered. (If it were, automatic weapons wouldn't be possible, and Gatling's gun goes back to before the USCW.... pre-1862) But wind that cord around a striker wheel pressed against a flint, and those sparks ARE hot enough to start the deflagration. The real issue is that it should spill, and won't have useful high mass.Bonus) Vulcanian Thunder Club: This was originally printed in Dragon #304, and it made it into Paizo's Best of Dragon Compendium. While I like the book, I am less enamored with the idea of a greatclub filled with alchemist's fire and shot. It is never explained how you can set it off with the pull of a string, but not by whacking it against your foe (possibly inadvertantly).
There are a few more that come to mind, but 10+1 will do.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.