Orius
Legend
DreadPirateMurphy said:3) Mercurial Swords: Explain the attraction of a using a deliberately unbalanced weapon that is likely to spew a highly toxic substance if sundered.
I know this has already been discussed to death here, but I'm going to jump in on the "Mercurial Weapons are freaking asinine as hell" bandwagon. I don't care if magic exists, such a weapon just seems impractical and stupid. Assuming a D&D campaign has the technology to actually produce one of these jokes, I can't see how it could possibly be used as a weapon without breaking. And I also don't see how a channel of mercury could affect damage potential. Just a silly and asinine weapon that will never EVER find its way into my campaigns.
In fact, half the crap introduced in Sword & Fist's equipment section will never enter my games. Gyrspikes, doums, mantis...all STUPID.
4) Orc Shotput: The perfect counterpoint to the Orc javelin team. Spend 10 gp on a 15 lbs. chunk of iron...or just go and find a rock to throw.
I always liked the orc shotput actually. Orcs are actually crude enough to actually use these. I can see orcs lined up hurling these things at enemies before using their double axes in melee (well, ok not the double axe, that's another goofy idea).
8) Two-Bladed Sword: This weapon led directly to one of the oddest miniatures from WotC, a man in full plate armor wielding one of these. That would probably be the only way to wield one without slicing off your fingers, come to think of it.
Yes, another one of 3e's silliest weapons, and along with the dire flail, it's in the PHB, so it's harder for the DM to outlaw it. But I've rarely seen players use it, so it doesn't bother me.