Top 10 Reasons to Take 20 Levels in A Base Class

Lord Pendragon said:
Isn't the epic version of the paladin...just more of the same? I'm not too familiar with the epic rules.

While it's true that many paladin abilities increase with level, many of them are also unimpressive. By 20th-level an extra five or six points of lay on hands and another 1 point of smite damage are simply underwhelming.

I'd take a PrC with my current pally, but I haven't found any PrCs that are a good fit for the pally, mechanically or flavorwise. :(
Epic Paladins' smite is one of the most powerful damagers in the game. You can keep taking this feat that adds in your Paladin level to damage each time you take it. So by level 30, a Paladin can do +240 damage per hit just from the smite, plus whatever else he likes. By level 40, that's up to +560.
 

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If the DM doesn't allow more than half a dozen PRCs then taking your character 20 levels in one class is a good idea (though most players take a few levels in other classes for RP reason or just to get a new ability or 2).
 

Rystil Arden said:
Epic Paladins' smite is one of the most powerful damagers in the game. You can keep taking this feat that adds in your Paladin level to damage each time you take it. So by level 30, a Paladin can do +240 damage per hit just from the smite, plus whatever else he likes. By level 40, that's up to +560.

The 20th level effects are just fine...thanks:D
 

Lord Pendragon said:
Isn't the epic version of the paladin...just more of the same? I'm not too familiar with the epic rules.

While it's true that many paladin abilities increase with level, many of them are also unimpressive. By 20th-level an extra five or six points of lay on hands and another 1 point of smite damage are simply underwhelming.

I don't know... It's a 5th smite per day and 1 point on all the other smites. So that's really 24 points of smite damage per day--or 72 points of smite damage per day if you're spirited charging. However, I think you're right that the one level of paladin's smite, lay on hands, etc isn't that impressive. However, there's not much more impressive that the paladin could grab with just one level, so the proper comparison is Pal 20 to Pal 20-X/Something else X. (And I think that the Pal 20 stands up pretty well for most Xes.) The bigger X is, the less effective smiting usually is.

I'd take a PrC with my current pally, but I haven't found any PrCs that are a good fit for the pally, mechanically or flavorwise. :(

Paladin (and really every class except fighter, sorcerer, and maybe wizard) is a package deal mechanically. Paladins are a full BAB, d10 class plus smite, lay on hands, mount progression, turn undead, and spells. There are prestige classes that give three or four out of that list, but no prestige class that advances the whole package. For instance, a pious templar gets the d10hp, full BAB, (slightly better) smite progression, and (slightly better) spell progression but misses out on mount progression, turn undead, and lay on hands. Hospitaller gets full BAB, and lay on hands, partial turning progression (IIRC) and partial spell progression but misses out on smite progression and mount progression. Cavalier, Halfling Outrider, and Wild Plains Outrider all give mount progression but miss out on spells, smites, lay on hands, and turn undead. Taking a prestige class with a paladin is really picking a part of the package to focus on and losing the rest for some other package. If you want the full paladin package, you need to play a paladin.

Interestingly, it's the same for a rogue. There are classes that advance sneak attack, classes with disable device and search as class skills and classes with 8 skill points a level. If there are any classes with the full rogue package though, I didn't see them when I was looking for a prestige class for my cohort. She would have had to give up sneak attack for skill focussed abilities or skills for combat abilities to take any of the prestige classes I saw.
 



Economy of Force and Undiluted Strength

Greetings!

Well, it seems that for all of the base classes in general, staying with them for 20+levels pays dividends in the fact that you are usually getting more bang for your buck, level for level, than you get if you multiclassed. There's an economy of force at work, in that your strengths remain your strengths for the least cost. For example, if one considers multiclassing from Fighter to some particular prestige class, besides changing hit dice, BAB, uneven saving throws, uneven skill point and skill access, one is often confronted with the necessity of developing variant feat and skill choices in order to qualify for the prestige class to begin with, before the character even steps into the prestige class. Do you see what I'm saying? A pure character concentrates his strengths for a minimum of penalties.

Prestige classes really only work in my experience if the character in question, by history or certain vision, really "sees" the character developing in such a manner. Through this, from a mechanical standpoint, the gains and losses are really not relevant then. Otherwise, however, staying with one class I think still allows for a tremendous scope for not only developing and maintaining the character's specific power and abilities, but with some thought, many other aspects and character plot lines and idiosyncracies can often be incorporated without multiclassing.

Semper Fidelis,

SHARK
 


Most people I know (including myself) are huge on multiclassing. I've only seen a couple single classed characters since the beginning of third edition. The ones that were single classed were kind of bland compared to the rest of the party. But they were very good at what they did.
 

SHARK!!!! Good to see you!

I'll agree with SHARK that single-classed characters have more focus. Mutliclassing can achieve some concepts better than a single classed character can, but it is usually not as powerful as a straight member of whatever class.

On the other hand, a 10/10 base/prestige class character can advance his prc into epic levels. Assuming the prc did not really ask for sacrifices from the character's focus, this is sometimes a very workable combination.

On the gripping hand, there are some combos, like barb 1/fighter 19, that are also very good and might be as good as a straight fighter 20.
 

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