D&D General Top 5 Best Non-WotC adventures?

I came here to name the same adventure. How is your campaign going? :)

I'm actually simultaneously DMing a campaign and playing it in another group. It's not an ideal situation, but we made it work. It truly is a remarkable campaign, and it supports different playing styles fairly well too.

We are about 5th level and the campaign is going well. I think the adventure balances complexity and flexibility well - I have had to make some changes here and there and it is all OK. It does indeed support different playstyles. But my biggest take away is that my players shaped up to explore a ruined city so loaded up on skills and classes that were useful in that context - but the adventure really leans into the factions so social skills are far more important than originally expected.
 

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I posted this previously over here, but these are some of my favorites:
 




It's not quite D&D (although it could easily be played with D&D), and it's sort of a hybrid between campaign setting and adventure, but I would be remiss not to mention UVG (UltraViolet Grasslands), an "point crawl" adventure that has wildly creative locations and NPCs. Even if you never run it, it's worth getting just to grab these ideas.
 


What's that? I Googled it but couldn't find anything.

It's a set of three adventures that Paizo put out that are a mini-adventure path of sorts (sort of like the Crown of the Kobold King was originally, before they made it a hardcover).

It starts with Crypt of the Everflame (where you have an origin and a startling turn of events).

It then is followed up with Masks of the Living God.

The final adventure in the mini AP is City of Golden Death.

I also misnamed it by accident. It's the Price of Immortality mini adventure path.
 

Since this is under D&D General, I've got to go with Eyes of the Stone Thief, which was for the D20 OGL system 13th Age. There is an official adaption of the first bit for 5e, but I don't think the whole thing has been migrated over. Though it is mildly setting specific, building on 13th Age's Living Dungeons.
 

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