clearstream
(He, Him)
Thank you for a detailed response. I'll dig into this part first. When I say model I mean it in the normal sense of a simplied description that has explanatory value. The series you link to is Baker's evolution of his model of fictional positioning. The fictional positioning construct is a simplified description: it doesn't capture every detail and dynamic... such a thing would be impossible!I don't understand this.
Fictional positioning is normally used to refer to one of two (related) things:
(1) A player's position, in the game, that results from what everyone agrees about their PC and their PC's potential for action in the shared fiction. (I take this from here.)(2) What everyone agrees about a character and that character's potential for action in the shared fiction.
When used the second way, the term refers to the underpinning (in the shared fiction) of what is referred to when it is used the first way. The first usage is cognate with the general notion of a player's position in a game, but particularised having regard to the significance of the shared fiction in RPGing. The second usage is cognate with a person's position or circumstance in the world, but applied to an imagined person's position or circumstances in an imagined world.
My reason for spelling all this out is that I don't see how either (1) or (2) is a model: both usages are references to reasonably straightforward states of affairs. Thus I don't see how the notion of prediction comes in: talking about a player's, or a character's, fictional position is a way of describing some current aspect of the play of a game, not a way of predicting or modelling anything.
And I don't see how the notion of intention or motivation comes in either. To explain by way of example: used the first way, Dro's fictional position at step 2 (as per the last bit of my post just upthread) includes that Harguld is at the cave mouth with a loaded crossbow ready to shoot Gnolls. This is not a statement about Dro's intention or motivation. Used the second way, Harguld's fiction position at step 2 includes that he is at the cave mouth with a loaded crossbow ready to shoot Gnolls. This is a statement about (inter alia) Harguld's intention or motivation, but not about Dro's. When we get to step 3, and the GM introduces the emergence of a Gnoll scout into the tunnel not to far from Harguld, fictional position changes - Harguld is at the cave mouth with a loaded crossbow ready to shoot Gnolls and a Gnoll scout has just emerged from the shadows - but nothing has changed about Harguld's (imagined) intention or motivation, nor about Dro's (actual, real world) intention or motivation.
I'm spelling all this out to explain why I don't understand what you mean by your idea of fictional positioning.
One might just feel fictional positioning is simply a definition of a thing, but if you follow the series of essays from your link, you'll come to examples like this one. There Baker puts it that - "Fictional positioning is how the fictional timeline touches the real timeline." This is descriptive and Baker uses it to arrive at and explain his ideas. There is no real, parallel timeline containing fiction: that's descriptive.
When it comes to prediction, you quote two definitions containing the word "potential"? By definition, potential is "having or showing the capacity to develop into something in the future." For everyone to agree about the potential for action, they must be agreeing as to what the fictional positioning predicts.
You say that "Dro's fictional position... includes that Harguld is at the cave mouth with a loaded crossbow ready to shoot Gnolls." You add that, "Harguld's fiction position... includes that he is at the cave mouth with a loaded crossbow ready to shoot Gnolls." These descriptions are replete with intentionality! We have no way of agreeing what the potential for actions must include in the absence of our intuitive sense for intention. If Dro says next that H removes one of his boots and examines it for discolorations, and the GM responds that the gnolls individually weigh the pebbles, stones, or handfuls of gravel they collect from the cave floor, the bare facts of the fictional position - sans intentionality - support that perfectly well. We can object that this would be unsatisfying and players would lose interest in the game. Yes, that is certainly one reason why we must include intentionality in fictional positioning, but for me there is a far more important reason. The set of actions that follow from a fictional position in the absence of intentionality is vastly large, and we're disinterested in almost all of the contents of that set. What we are interested in is an extremely tiny subset. When we say what is in a fictional position - just as you have - intentionality brings that subset into focus so that all can agree that what follows equates with (could be predicted by) the potential for action.