Last night's funny story. But first, the facts:
Our party, the walking freakshow, consists of:
A gnoll ranger/druid, me.
An Aasimar priest (thanks Hong!).
A tiefling fighter/rogue.
A tiefling fighter/rogue whip expert.
A hengiokai Fox spirit beast wu-jen.
So all but the wu-jen have Darkvision and he has Low-light vision. On to the story.
We're trudging through this dungeon test of the Adventurer's guild. After having answered a bunch of riddles and been in a scrap or two we move on into this room that is 100 feet long, 20 feet wide, and the middle 80 feet is water. There is a thin bridge about 2 feet wide over the water. This room's story is kinda boring, but what happens is we beat the hell out of water elementals and a water mephit.
We move into the next room. It's 60 feet long and has torches sitting in sconces along the wall every 10 feet. Naturally, we think "hey, water elementals before, fire elementals now. We'll trick him!" Since nobody really needs that much light, we pulled all the torches out of the wall, took them into the previous room, and threw the torches into the water. "Ha HA! We sure got him. Boy are we smart!" we thought.
So the rogue moves up to the door accross the room to unlock it and untrap it. He does so. "Victory," we think. As he opens the door, laughter floods into the room. The laughter of a huge friggin troll pointing at us for dousing the torches. We had no way to make fire. Arrgh!
(We survived; the priest cast Calm Emotions on the troll and we Diplomacied our way past him. Phew!)
Our party, the walking freakshow, consists of:
A gnoll ranger/druid, me.
An Aasimar priest (thanks Hong!).
A tiefling fighter/rogue.
A tiefling fighter/rogue whip expert.
A hengiokai Fox spirit beast wu-jen.
So all but the wu-jen have Darkvision and he has Low-light vision. On to the story.
We're trudging through this dungeon test of the Adventurer's guild. After having answered a bunch of riddles and been in a scrap or two we move on into this room that is 100 feet long, 20 feet wide, and the middle 80 feet is water. There is a thin bridge about 2 feet wide over the water. This room's story is kinda boring, but what happens is we beat the hell out of water elementals and a water mephit.
We move into the next room. It's 60 feet long and has torches sitting in sconces along the wall every 10 feet. Naturally, we think "hey, water elementals before, fire elementals now. We'll trick him!" Since nobody really needs that much light, we pulled all the torches out of the wall, took them into the previous room, and threw the torches into the water. "Ha HA! We sure got him. Boy are we smart!" we thought.
So the rogue moves up to the door accross the room to unlock it and untrap it. He does so. "Victory," we think. As he opens the door, laughter floods into the room. The laughter of a huge friggin troll pointing at us for dousing the torches. We had no way to make fire. Arrgh!
(We survived; the priest cast Calm Emotions on the troll and we Diplomacied our way past him. Phew!)