Benedict said:Test – (Test of Wills) There is no good equivalent to this one in d20 Modern. And it’s got a very sketchy description in the original TORG rulebook. I don’t have a very good idea for converting this. I think I will ignore the appearance of the TEST result for now.
As a side note, I have noticed that combat in the d20 system has a tendency to be short lived. 2-4 rounds are the average for my gaming group. I’m wondering if this makes players less likely to take advantage of Approved Actions? The carrot-on-the-stick for Approved Actions is to acquire new cards when you need them most – in combat. If the combat ends too soon then the players won’t bother, knowing that a full hand is coming their way when the combat ends. In my opinion that is exactly what I am seeing in this regard so far. To correct this I am thinking of allowing a refill of hands only so often…
benedict
Bibliophile said:I've never played TORG and have only a slight, brief idea of what it's about. However, these cards people are mentioning sound interesting if just to include them in a normal d20 modern game. Could somebody give me a breakdown of the cards/how to use them and a brief description of TORG?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.