Tormenting a character, for fun and profit.

Nebrok

First Post
I have a character who LOVES to have her character tormented... she love the roleplaying aspect of her character getting into terrible situations whether by bad choices or by misfortune.

But I alway ask my self, how far is TOO far. Her characters have ended up in some pretty BAD situations. (such as slowly turning into a demon and growing more and more bloodthirsty) But seriously how far is too far, dare I throw a Realy f**ked up sitiation at her character?

Point of discusion:
1.) Brainstorm on ideas to torment a character in creative and messed up
ways

2.) Where to draw the line, how to slowly probe the boundeies.
 

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So whats the intended goal of all this torment (for the player) ?

To see how much adversity can be overcome and survived?
OR

To revel in the character's downward spiral into darkness and ultimately, her self destruction?

The first case can make for a great heroic PC that doesn't whine or just give up in the face of adversity. The second case makes for a better horror genre character than heroic fantasy.
 

Personally, I'd ask her. Just tell her you've got some wicked ideas in store, and ask her what she thinks would be too much. Everybody's limits are different, and it sounds like your player actually liked being messed with, so hers are probably a bit stretchier than most. Talk to her and find out how stretchy, since I doubt a bunch of random people on the internet will know anything about her.
 

Let me clarify my self a bit more. This is ment to be a general descusion about a DM throwing strange or messed up situation at a player as a periodical event. Sometimes it's fun to torment a player/chartacter even when they don't like it. (maybe they had it coming to them.)

I didn't intend for this to appear it was all about this one player. I just wanted input on the subject.
 

Point of discusion:
1.) Brainstorm on ideas to torment a character in creative and messed up
ways

2.) Where to draw the line, how to slowly probe the boundeies.
I was addressing #2, actually. And that goes for everybody, not just your one player. Don't push them until you know how far it's safe to do so. It could end up very badly, otherwise... and I speak from experience here.

I've never been much for tormenting players, so I'm afraid I wouldn't be too much help there.
 
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I too really enjoy having my characters end up in bad situations; I just like the role-playing aspect of these. Often times, I try to set the situation up at the start of play, but few of the people I play with (even DMs/GMs) have really been able to run with it. A few examples...

1.) In L5R, I played a dishonored samurai-tactician. He had recently thrown a battle to protect his beloved. No one knew that he threw the battle, and he was simply believed to be incompetent (not a traitorous dog). He had to shave his head and join the monastary. He continued to adventure with his old group, now as a monk rather than a samurai. He was constantly tormented by his former beloved, a Matsu berserker (and fellow PC), who had no use for some one no longer from her own caste.

2.) Also in L5R, I played an amputee shugenja who had been ransomed to another of the Great Clans, one who really hated her clan. The other party members semi-abused her (I thought they should have been more abusive), but could not ouright kill her because one of their beloved family members had been co-ransomed.

3.) In D&D, I have played a wizard who was caught cheating at her classes and appropriately punished: stripped of her ability to cast arcane magic and transformed into what the school called a drudgethrall, a deformed little creature (equal parts igor and quasimodo). I actualy advanced the character as a rogue (not wizard).

4.) Also in D&D, I have played a rogue from a small guild-town who travelled to a larger city on some guidl business. While there, she was captured and ultimately indentured to the care of the party. Chiefly, she was supposed to act as a guide through the wilderness near the town from which she originally hailed.

5.) Finally in D&D, I have played an elven binder/wizard who was a student at an adventurer's academy. When it was discovered that she was researching illegal magics (i.e. binding) she was stripped of her "student" status and made a henchman for her former friends. She got payed a henchman's salary rather than getting a fair cut of treasure (in all fairness she did get a normal cut of magical treasure, the group realizing that she was teh only one amongst them who could use certain items), work at any banquets in the group's honor, and do odd jobs around the school. Her sister, an elven fighter (and co-player) tormented her somewhat, constantly threatening to tell their parents about the characters loss of status at the school.

So, suggestions for tormenting your player:

1.) loss of social status, especially in a way that makes her subservient to the rest of the party

2.) maim her, amputate a hand, an ear (or part of an ear), a finger, or some toes; maybe make her completely deformed (a hunchback and clubfoot comes with some DEX, CHA, and speed penalties)

Find out in advance maybe if she is fine with some of these ideas, be they temporary or permanent, as they are not quite as "cool" as becoming a bloodthirsty demon, and may be different than what she is looking for.

Chad
 

I too really enjoy having my characters end up in bad situations; I just like the role-playing aspect of these. Often times, I try to set the situation up at the start of play, but few of the people I play with (even DMs/GMs) have really been able to run with it. A few examples...

I don't know if you're scarred or just quite creative. Some very interesting ideas for characters you have there.
 



GRAFTS! HA-WOO!

Seriously, big, horrible, wood, stone and metal limbs. Maybe she needs them because of some degenerative disease that eats away at her musculature?

Perhaps they were put on by some well intentioned but kinda nutzy folk?

Mordain the fleshweaver, some Shades, a tribe of primitive but extremely potent arcanists.


FUN. Now she has AWESOME SUPER ARMS that might make her RAGIN' CRAZY, or act against her will. Or maybe now shes in debt to whoever did it. Or maybe the disease (or whatever) is still there and she needs to continually replace more of her body with parts.

DAMN this is awesome I'm going to use this. Hahaaaaaaaa *falls asleep*
 

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