Nur-ab-sal
First Post
Download the PDF (links to my blog, because due to a flaw in wordpress's file system I have to change the filename with each update)
Because giant turtles are awesome. Comments welcome, with a few notes--
1. They have a racial bonus to AC. Not in the style of 4E, yadda yadda, I don't care.
2. There was some question on the WotC forums as to whether their encounter power was too powerful. I think it's powerful but not too powerful, given that besides it and the racial bonus to AC they don't have any really useful racial features, but I'm open to suggestions.
3. The net weapon and power: this is clearly a quite powerful weapon. Currently for 5 gp and a proficiency feat (assuming you hit) you can on average take a monster out of combat for a round (based on an average of two move actions to successfully escape, and assuming the monster doesn't have/use area powers). Thoughts on toning it down have included requiring combat advantage (which is hard to get with a ranged weapon), requiring a move action to ready the net (which with a minor action to draw the net essentially makes it giving up your turn for on average taking away a monster's turn, which is more or less a fair trade in 4E, leaning towards disadvantageous to the player), or, my current preference, just making it a (reliable?) encounter power (justified since nets are quite hard to actually entangle someone with, and once you do it the other monsters are going to be on the look-out for it).
4. The monsters, particularly the Elder Shaman: controllers in particular are hard to design and I can't really do field tests at the moment. If anyone would look at these and comment I'd greatly appreciate it.
Because giant turtles are awesome. Comments welcome, with a few notes--
1. They have a racial bonus to AC. Not in the style of 4E, yadda yadda, I don't care.
2. There was some question on the WotC forums as to whether their encounter power was too powerful. I think it's powerful but not too powerful, given that besides it and the racial bonus to AC they don't have any really useful racial features, but I'm open to suggestions.
3. The net weapon and power: this is clearly a quite powerful weapon. Currently for 5 gp and a proficiency feat (assuming you hit) you can on average take a monster out of combat for a round (based on an average of two move actions to successfully escape, and assuming the monster doesn't have/use area powers). Thoughts on toning it down have included requiring combat advantage (which is hard to get with a ranged weapon), requiring a move action to ready the net (which with a minor action to draw the net essentially makes it giving up your turn for on average taking away a monster's turn, which is more or less a fair trade in 4E, leaning towards disadvantageous to the player), or, my current preference, just making it a (reliable?) encounter power (justified since nets are quite hard to actually entangle someone with, and once you do it the other monsters are going to be on the look-out for it).
4. The monsters, particularly the Elder Shaman: controllers in particular are hard to design and I can't really do field tests at the moment. If anyone would look at these and comment I'd greatly appreciate it.
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