Torture is not short of death, its a completely different situation...because it directly screws with the part of the game which is the players domain - the behaviour and personality of the character...My core point has been that you have to have that discussion in the first place, not throw it in mid-game.
Well, many things are not included in core. PC pregnancy (or impregnating others). Can it happen? It isn’t in the rules, so unless discussed before hand everyone functions as if Ken/Barbie dolls? Certainly not something I'm planning on in my game, do not have mechanics set-aside for it, but if it comes up, I will find or make the mechanics I need. Same with torture. I may have a very light hearted campaign that takes a dark turn - since I never even imagined it happening in the game, no mechanics set aside for it - does that mean it can not be implemented? You believe so. I'd find or make the rules to apply to situations as they occur. Situations I think likely, I'll plan ahead and inform the players. Then again, I started with 1st edition, so I do not think in terms of 'it ain't a listed rule, so it can not/should not happen'. I try to let my players know the general style I'll use, keep them updated on the rules variants I use - but some situations are surprises - both to me and the players. i.e. geez, I didn't think the bad guys would win - uh, rather then kill you all, they put you in chains and torture you. This is reasonable and preferable to 'You all die' or 'Ha, I taught you guys a lesson. Next time we kill you.'
As to the behavior and personality of the PC - it remains your choice. I dislike the BoVD intimidate rules and prefer the player to choose his response. See my posting on torture (I think in rules). If a player chooses to be heroic - great! I feel it is up to the player to chose his responses and role-play them - staying in character while under a terrible circumstance.
optional rules. Which I expect to know about the inclusion of before they show up.
You need optional rules. Core dnd does not take every possible situation into consideration. They want to publish to a wide audience - is it any wonder they skipped deviant behavior, insanity, pain, torture, etc.? They want a nice low age for the range of users. Does that mean these things do not exist? Or the DM must plan for all contingencies? Uh - no. Do the best you can, cover the most likely, make rules as needed.
And not very good rules either, since they include almost no talk of defenses.
I dislike the rules myself and use my own. The talk of 'no defense' is silly. Do not get captured. 'Ha, I cast immunity to embarrassment, steel cap against castration, and Novocain before I entered the castle! You must wait at least a month before you can break me! What, dispel magic?!?!?!' This is certainly not heroic (prepping for regularly defeat and torture). The best defense is a good will and fortitude save.
...I believe Cook did discuss pre-aproval of the 'rating' of a game and the themes that would be involved by both DM and players. Which puts that suplement on my side, not the other.
Which means what to me? Cook can approve, suggest, and publish anything he likes. My game moves to its own drum. The beat must be one my players and I enjoy. He can dance to it, ignore it, or do his own groove. It does not matter if you feel this fellow is on your side. The question is, if the logical development for an encounter in your game should be torture, are you going to A) fade to black B) solve the situation in another (less logical way) C) ask the player if its ok to hurt his PC (oh, here is the hand out for how I'm going to do it)
You don't get it, but that’s ok. If I do not want to deal with torture in a game ('can not deal'? do you really think I'm some insecure punk who will roll over and accept something as good because my (non existant) masculinity is threatened? geesh...) I play in a game that does not include mechanics for torture. That is the majority of RPGs, including D&D. If someone else wants to include torture in a game, I expect them to introduce the story element and the mechanics at the outset. And if those mechanics are reasonable, and if the plot element is one I know about when designing my character, guess what? its OK. I am not objecting to any game which includes that story element, I explicitly said that it was inappropriate to throw it into an ongoing standard game with no discussion. Which, IIRC, was what Monte Cook said in his discussion of using the optional rules in the BoVD.
1) I was not aiming to insult your masculinity. I assumed a Kahuna Burger was male. It is the Khuneta Burger that is female.
2) The reason torture is not in core is due to the audience target including rather young folks.
3) I do not need you to play or DM a game with torture. I go years w/out torture raising its head in my game (well, months - but it's the players doing it to my poor kobalds!) If, in the development of a game, it should be the logical progression - then it should happen. Fade to black, skip details, what have you. Simply covering your eyes/ears/what ever and saying 'not in the contract!' is juvenile. Things can happen in game that are rather revolting. An attack that severs an arm. Having your eyes gouged out. Being audited. Now, if this is going to be a grim, gritty, gruesome game - I want to know before I start (my bard sir Stuart does not go there) - but if it is an accident of events, let it be.
Clever, but clever has little to do with correct.
Damn!
The game does not include a lot of elements of reality, or a lot of elements of genre fiction. One of the elements that is not included in the game is torture. To include it is a rules change....If you want to play in a game that includes the possibility of torture, you have the upfront discussion at the start of the campaign. Simple, really.
Sure, the game skips a lot of reality. If it included it all, I would need a LOT more books! I certainly agree about genre determining what is to be expected - if I play in a super hero game - I expect the world to operate as such. I need to know if its: 4 color, darknight grim, crack streets, or BELM environment. Also - death is very rare in most hero environs. If the GM is going to range far from the standard hero game (insanity, high death rates, disease,....) I WANT TO KNOW - before my feet get wet. But in a fantasy game (generic) - torture is (to me) and accepted but highly unlikely event. 99% of my encounters with it will be in freeing victims of it from the BBEG, not being on the rack myself. I expect to fight the guy with the black hood and the comic relief sized axe, not watch him heat coals for me. But the distant chance of it happening to me is there. The only time it will happen to me is if my PC gets caught. That means defeated. That usually means killed - so I can live with the chance to escape and the torture. Being put in a cell and having occasional torture is a 2nd chance from the DM (beats the hell out of 'they kill you, burn your body, scatter the ashes. Oh, I need to know what magic items you had, the main bad guy is going to take first pick'). I might escape. I may be rescued.
Hey - my best character developments have come from dealing with situations beyond my initial plans for development - my light hearted rogue bard finding bad guys operating a concentration camp made me change him a bit - hardened him, saddened his soul. The PC is still my PC, I decided what his reaction was, but it wasn't the base genre I had anticipated. Of that I'm glad.
I understand your complaint/view on torture - I disagree with the degree you take it, but I empathize. I had a brand new superhero in champions captured and raped in the 1st hour of the first time I played him. Major uncool. I still didn't even have a good feel for his personality when that occurred. Now - if I'd played him long enough to know him and his persona better - and was expecting a non-4 color game, it would have been ok (not great, but ok) as an event in a game. Same thing in dnd. I can see torture messing with/ruining a character's development before you have a chance to develop it - but if the game you play in is dark enough to allow the possibility of torture and you have a handle on the PC's personality - you should roll with the punches and deal with it.
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