drunkmoogle said:
Recently IMC, my PCs were recently captured and tortured. I pretty much just said "you were tortured for two days, the details of which are best left undescribed." However, that didn't satisfy them, masochists that they are.
The characters probably need game reasons as well as story reasons to feel that the "torture" was "real". In any RPG, I have found, the worst torture players experience is losing control of their characters.
Torture should cause both HP and ability point damage. Depending upon the damage, and the length of torture, force Will saves (or maybe Fort for the tough guys), repeatedly. Not too high a DC, but often enough that saves fail. Eventually, the DC goes high enough that its almost impossible to save.
Every time a save fails, the character blabs (even if the villain isn't after information), or offers something to stop the torture. Anything. As in, "Take them, not me" or "Just kill me" or "Yes, I confess, I am a witch".
Ie, torture assaults dignity as much as body. Assault their control of their characters, and they will respond. Extend that assault beyond the actual torture session as others have suggested (ie, becoming shaken when hearing loud noises, etc.) and they will do what they can to avoid it in the future.
Raven Crowking