Torture in a magical world (Rated R)


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I kinda like the Iron Maiden that automatically heals the person who's locked inside it. ;)

Dark Jezter said:
Use mental torture. Those can't be cured by cure spells. I suggest forcing them to proofread a movie review by Harry Knowles. :p
Almost forgot...
If you want to see a good way in which torture is utilized in a DnD world, read RA Salvatore's Spine of the World. Wulfgar wemt through some bad s**t. :eek:
 
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Torture in a world of magical healing can be made so much worse.

After all, you can patch them right back up again to tear their skin off, patch by patch.

And thanks to spells like Status to know just when you are risking death.

Consider the Goa'uld from Stargate [sg-1 canon] and their means of torture. They have a slight advantage that even if you die, they bring you right back to continue the torture.
 

This reminds me of that episode of Stargate where Col. O'Neill is captured and then tortured to death over and over again. Usually by burning him to death with acid. There's an idea... Even one death followed by ressurection would scare the crap out of most players (just because of the level loss).

All sorts of torture ideas can come from movies. Seven: force them to remove a pound of flesh from themselves; eat themselves to death; do the sword dildo trick with a beautiful woman. Snatch: Let starving pigs (or whatever horrible beasties you can think of) eat them alive. Perhaps eat all of them, followed by a True Ressurection. Maybe then move on to organs. Star Wars:Give them a ring of regeneration and then put them in the stomach of a massive beast, or a vat of acid.

Lots of interesting fantasy possibilities in a magical world too. Like maybe cut off some fingers and toes, then clone. Let the frenzied clone beat the crap out of them for a while before forcing them to watch the clone (ie, themselves) die horribly. Repeat with other digits.

Although I like the idea of player-torture as a proxy. I have a player that hates those jelly beans too :). Maybe just get one of those spray water bottles you use on your cat and spray that in their face every time they refuse to answer a question. I live in Arizona, so I could probably make them sit outside in the sun (110 degrees plus in the summer); this would work equally well in snow, rain, etc. Smoke lots of cigarettes and blow the smoke in their faces. Put lots of delicious mountain dew and potato chips in front of them, eat them yourself, and don't let them have any :]. Throw dice at them and don't let them block. If you have kids, let them torture the players in any manner they see fit; I know I would be scared witless by marauding offspring pulling hair and kicking shins.

Wow, just thinking about this is disturbingly fun. I wonder what that means...

 
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The deceased decides whether or not to come back..

With the assistance of a big, sentient creature, you could off something like a subject being swallowed, and then being regurgitated after spending half a minute or so in the critter's gizzard. The tricky part here would be not killing the person by accident.

Some necromantic spell that made it possible to dissect or dismember someone and stitch them back together could be nasty.

Remove body parts in some slow & painful manner, and then Regenerate them.

On a purely mechanical level, multiple uses of Bestow Curse are handy -- impose -4 on all checks and saves, and then slap -6 to Str and Wis. Granted, a priest might not balk at the wisdom damage and a martial-type might not balk at the strength reduction, but other people will probably be reduced to the 4 to 6 range in those stats, making them rather easy to handle.

Actually, you should probably represent torture more with stat damage than with HP damage -- many tortures are crippling instead of fatal. If the victims have Str and Dex scores of 1 or 0 by the time they're rescued, the players will have a much better idea of how badly messed up their characters are.
 


Michael Tree said:
Create a full-life illusion that they've been rescued, taken to a temple, healed, reunited with their families, and returned to their lovers beds, etc. (they'll be expecting to be rescued, so they'll hopefully fall for this hook line and sinker) and then, then, just as they're about to go to sleep happy, revoke the illusion and have them back on the torture table, and start some horrible mutilation.

Do this again.

OK, this is interesting because the players are already blowing off the "torture". Let them free for a while, feeling great, doing good deeds, etc. Then, in the middle of the session, call a 5-minute break. Shoo everyone out of the room, collect character sheets and leave a downturned note at each spot on the table. Lay their minis out on the prepared torture chamber map. Dim the lights, put on the creepy music, bring in the players.

Start by having the villian gloat over their predicament. Let them turn over their notes and read what condition they are in. Give them something nasty. Maybe the rogue or the bard doesn't have any fingernails or toenails left. Ever try picking an instrument without any fingernails? What about picking a lock? If they still blow it off, make them understand that it might be permanent. Reset the bones on the Arcane spellcaster in 90 degree angles. It's hard to use somatic components when your hands don't function correctly. Use rot grubs, and other parasites, on the Divine spellcasters. For the fighter types, reinfoce a fear of loud noises. Like every time a weapon hits metal, they have to make Will checks to avoid being Shaken. Give them claustrophobia if they like heavy armor.

Then, rescue/free them again. Decide if it would be fun to let them imagine freedom for a while, or if they understand the horror enough to actually let them be free.
 

Hi, all. As long as the thread doesn't go gratuitous, and descriptions stay within the bounds of good taste, then it'll be okay.

One suggestion that goes along with this, is that you CAN'T let them die; remember in 3E that resurrection is voluntary for the soul, so if you let 'em die, then your torture session ends.

In my homebrew, there is a spell running around called the Chains of Mortality (it's about a 7th level spell). The idea is that while under the influence of this spell (it has a will save to resist), the creature cannot die, no matter how greivous the wound. Take this idea, and run with it. Imagine all of the things that have been suggested here, and think about not having to worry about accidentally killing them. A torturer could almost obliterate an individual, and let them stay that way for a while...
 

I like the illusory freedom idea a lot....

Ploymorphing has a lot of turturous possibilities.....try a Partial Polymorph -- turn their tongues into snakes, or their legs into ooze....
 

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