How to create a problem that doesn’t exist!
Just because it doesn't happen at your table, doesn't mean it doesn't exist. I've seen it in the past.
How to create a problem that doesn’t exist!
ok I can solve your problem.http://theplanardm.com/torture-should-not-work-in-dungeons-dragons/
Torture doesn't work in real life. But in #DND games, the PCs' primary means of gathering information often is leaving one enemy alive and then torturing them.
In this article, I explain why torture why it shouldn't work in Dungeons & Dragons, and how we can discourage PCs from torturing prisoners.
Here's the summary:
- People say whatever they think will help end their torture.
- People are terrible at detecting lies, so torturers don't can't effectively separate truth from lies.
- Even in a game with magic and superhuman abilities, torture shouldn't work, because bosses would know this and stop sharing information with underlings.
- Unfortunately, the rules of 5th edition D&D encourage keeping a bad guy alive and then torturing him for information.
- I suggest several ways the DM can discourage torture by adjusting gameplay mechanics and how their world reacts to the PCs.
Yes but... there is a huge gulf between "I've seen it in the past" and "But in #DND games, the PCs' primary means of gathering information often is leaving one enemy alive and then torturing them. " or commenting that the system mechanics encourage it.Just because it doesn't happen at your table, doesn't mean it doesn't exist. I've seen it in the past.
Except that according to the player's handbook "the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy".
Unfortunately, the rules of 5th edition D&D encourage keeping a bad guy alive and then torturing him for information.
I suggest several ways the DM can discourage torture by adjusting gameplay mechanics and how their world reacts to the PCs.
Just because it doesn't happen at your table, doesn't mean it doesn't exist. I've seen it in the past.
Yes but... there is a huge gulf between "I've seen it in the past" and "But in #DND games, the PCs' primary means of gathering information often is leaving one enemy alive and then torturing them. " or commenting that the system mechanics encourage it.
When I look at the social check system in DnD, the actual mechanics in the DMG, I dont see anything that say mechanically torture is superior to other forms of persuasion.
Why wouldn't persuasion or intimidate be the mechanics system used, not torture?
Part of this, I suspect, might come from a lack of C in some GMs NPC. Do their minions surrender whrn things go bad, turn and tun, bargain? Do they show the goblins adversaries as unified, perhaps surorisinglupy so, chaotic mobs willing to die for their cause?
One of the things I try to show in my games are these kinds of traits. If the enemies are fanatically loyal disciples - that is shown and stands out. If they are craven lots kept in line by force and fear, then, hey, when that new big thing is "your party" guess what happens to that loyalty to the others? If they are greedy cusses, if they are doing this for their clan or family, ambition, or a belief in conquest by the strongest, etc etc etc - these all provide hooks that cover not only actions in combat but possible openings for PCs to use.
Those mechanics fsll under the traits, flaws, etc...
And they dont dtibpve on to torture as the number one or " primary" means of getting info from dnrmies.
To me, this premise is as accurate as the similar viewpoint that " losing a fight means tpk" and for the same reasond.
It can be true in some campaigns but it's not due to the mechanics.