Chaldfont
First Post
Post one of your favorite totally obscure, old-school game that you are almost embarassed to say you like. Here's one of mine.
Avalon Hill's Gunslinger
Punch out 200 cards. Punch out dozens of counters. Read rules that make the IRS tax forms seem easy.
Then blow your friends away in Wild West shootouts.
This game did some things very well. Each 2-second round was broken into 5 segments. Each player got a deck of action cards that he would use to plot his gunfighter's turn. Each card had a segment cost. So you might ADVANCE (1), SPIN AROUND (2), and


/AIM/SHOOT (2) in one round. You put these cards face down before you and played them in planned order to call your actions. This card business extended also to action resolution. You drew from a deck of cards to see if you hit your target.
And the counters and boards were well done. Heavy cardboard layouts of saloons, corrals, and banks helped you to imagine you were in a wild west shootout.
The game included a couple dozen SHOWDOWNS--predefined game setups. Some of the SHOWDOWNS were based on historical events, such as Billy the Kid's jailbreak. The manual also described so-called "role playing" campaigns where successful characters could exchange victory points or "money bags" for better skills.
But the most fun was to be had by ignoring the SHOWDOWNS and just throwing 10-12 random character counters on the board and every man, woman and child for himself. Once, we did this and even created a chart of random events which would happen each round. This lead to the crazed, knife-wielding FLOOZY making several unforgettable kills before being run down by the OUT-OF-CONTROL-STAGECOACH (ok the stagecoach thing was our invention).
I'm going through the filddly-bits of Gunslinger right now, seeing what I can steal for a Savage Worlds Cowboy Shootout session and I'm thinking: It would be great to play this game again.
So what's your obscure guilty pleasure? My next one: another AH game: Powers & Perils!
Avalon Hill's Gunslinger
Punch out 200 cards. Punch out dozens of counters. Read rules that make the IRS tax forms seem easy.
Then blow your friends away in Wild West shootouts.
This game did some things very well. Each 2-second round was broken into 5 segments. Each player got a deck of action cards that he would use to plot his gunfighter's turn. Each card had a segment cost. So you might ADVANCE (1), SPIN AROUND (2), and




And the counters and boards were well done. Heavy cardboard layouts of saloons, corrals, and banks helped you to imagine you were in a wild west shootout.
The game included a couple dozen SHOWDOWNS--predefined game setups. Some of the SHOWDOWNS were based on historical events, such as Billy the Kid's jailbreak. The manual also described so-called "role playing" campaigns where successful characters could exchange victory points or "money bags" for better skills.
But the most fun was to be had by ignoring the SHOWDOWNS and just throwing 10-12 random character counters on the board and every man, woman and child for himself. Once, we did this and even created a chart of random events which would happen each round. This lead to the crazed, knife-wielding FLOOZY making several unforgettable kills before being run down by the OUT-OF-CONTROL-STAGECOACH (ok the stagecoach thing was our invention).
I'm going through the filddly-bits of Gunslinger right now, seeing what I can steal for a Savage Worlds Cowboy Shootout session and I'm thinking: It would be great to play this game again.
So what's your obscure guilty pleasure? My next one: another AH game: Powers & Perils!