Greatwyrm
Been here a while...
My thanks to all who helped out with the Kerlun Footman PrC I posted earlier. This is another PrC for my homebrew. Please take a look and chip in with any comments you feel would be helpful. I know some of the special abilities may look a little powerful, but keep in mind Totem Powers only kick in while raging.
One thing in particular I think I need a little help with is the prereqs for the class. I'm trying to stick to the core rules as closely as possible, so if you have any suggestions for feat or skill requirements, please try to keep it to the PHB.
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Totem Berserker
In less civilized areas, the practice of worshipping animal or nature spirits is still common. Some barbarians, or less often druids or rangers, develop a special kinship with these spirits. They develop a bond with the spirit realm that grants them abilities and guidance from beyond the mortal realms.
Hit Die: d12
Requirements
Alignment: Any chaotic
Base Attack Bonus: +6
Special 1: The character must defeat an opponent of greater hit dice in single combat. This may take place during a larger battle, but the character must single-handedly defeat the opponent.
Special 2: The character must survive a quest of one day per class level already attained alone in the wilderness. During this time, the character looks for omens and tries to draw a connection to the totem spirits of their tribe. Accepting assistance from anyone during this time requires the character to begin the quest again from the beginning.
Class
Level BAB Fort Ref Will Special
1 +1 +2 +0 +0 Totem Power
2 +2 +3 +0 +0 Rage 1/day
3 +3 +3 +1 +1 Damage Reduction 1/-
4 +4 +4 +1 +1 Totem Power
5 +5 +4 +1 +1 Rage 2/day
6 +6 +5 +2 +2 Damage Reduction 2/-
7 +7 +5 +2 +2 Totem Power
8 +8 +6 +2 +2 Rage 3/day
9 +9 +6 +3 +3 Damage Reduction 3/-
10 +10 +7 +3 +3 Totem Power
The Totem Berserker’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Points at Each Additional Level: 4 + Int modifier
Totem Power (Su): The Totem Berserker gains strength from ties to the totem spirits of his or her tribe. This permanent bond with the spirit realms can manifest itself in a number of ways. Each time the character receives a totem power, choose one from the list below. No power may be taken more than once. Totem powers may only be used while raging, but more than one may be used at a time.
--Desert Fox: When raging, the character gains Fire Resistance 5 + 1 for each Totem Power the character has.
--Great Dragon: The character gains a Luck bonus on all saving throws vs. spells or spell-like abilities. The bonus is +1 for each Totem Power the character has.
--Hunting Wolf: The character gains an additional +2 Luck bonus to hit flanked opponents in melee. Only the Totem Berserker gains this bonus, other characters flanking the same opponent do not.
--Old Bear: When raging, the character gains Cold Resistance 5 + 1 for each Totem Power the character has.
--Pouncing Lion: Once per day, the character may make a full attack at the end of a charge.
--Shaman Ancestor: Once per day as a free action, the character may instantly heal two hit points for each level attained in this class. This functions as the Monk ability Wholeness of Body, except that it may not be spread across multiple uses. Any excess hit points healed by this ability are wasted.
--Striking Viper: The character gains a Luck bonus on all saving throws vs. poison. The bonus is +1 for each Totem Power the character has. Furthermore, if the character succeeds on the initial saving throw, it automatically succeeds on the secondary saving throw.
--Warrior Ancestor: Once per day, for three plus Cha bonus (if positive) rounds, the character gains a Luck bonus to hit and damage in melee. The bonus is +1 for each Totem Power the character has.
--Running Stallion: Once per day, for the duration of a single rage, the character’s base movement is increased by 10 feet.
Rage (Ex): This power functions exactly as the Barbarian ability of the same name. Its uses per day stack with those from other classes.
Damage Reduction (Ex): This power functions exactly as the Barbarian ability of the same name.
One thing in particular I think I need a little help with is the prereqs for the class. I'm trying to stick to the core rules as closely as possible, so if you have any suggestions for feat or skill requirements, please try to keep it to the PHB.
---------
Totem Berserker
In less civilized areas, the practice of worshipping animal or nature spirits is still common. Some barbarians, or less often druids or rangers, develop a special kinship with these spirits. They develop a bond with the spirit realm that grants them abilities and guidance from beyond the mortal realms.
Hit Die: d12
Requirements
Alignment: Any chaotic
Base Attack Bonus: +6
Special 1: The character must defeat an opponent of greater hit dice in single combat. This may take place during a larger battle, but the character must single-handedly defeat the opponent.
Special 2: The character must survive a quest of one day per class level already attained alone in the wilderness. During this time, the character looks for omens and tries to draw a connection to the totem spirits of their tribe. Accepting assistance from anyone during this time requires the character to begin the quest again from the beginning.
Class
Level BAB Fort Ref Will Special
1 +1 +2 +0 +0 Totem Power
2 +2 +3 +0 +0 Rage 1/day
3 +3 +3 +1 +1 Damage Reduction 1/-
4 +4 +4 +1 +1 Totem Power
5 +5 +4 +1 +1 Rage 2/day
6 +6 +5 +2 +2 Damage Reduction 2/-
7 +7 +5 +2 +2 Totem Power
8 +8 +6 +2 +2 Rage 3/day
9 +9 +6 +3 +3 Damage Reduction 3/-
10 +10 +7 +3 +3 Totem Power
The Totem Berserker’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Points at Each Additional Level: 4 + Int modifier
Totem Power (Su): The Totem Berserker gains strength from ties to the totem spirits of his or her tribe. This permanent bond with the spirit realms can manifest itself in a number of ways. Each time the character receives a totem power, choose one from the list below. No power may be taken more than once. Totem powers may only be used while raging, but more than one may be used at a time.
--Desert Fox: When raging, the character gains Fire Resistance 5 + 1 for each Totem Power the character has.
--Great Dragon: The character gains a Luck bonus on all saving throws vs. spells or spell-like abilities. The bonus is +1 for each Totem Power the character has.
--Hunting Wolf: The character gains an additional +2 Luck bonus to hit flanked opponents in melee. Only the Totem Berserker gains this bonus, other characters flanking the same opponent do not.
--Old Bear: When raging, the character gains Cold Resistance 5 + 1 for each Totem Power the character has.
--Pouncing Lion: Once per day, the character may make a full attack at the end of a charge.
--Shaman Ancestor: Once per day as a free action, the character may instantly heal two hit points for each level attained in this class. This functions as the Monk ability Wholeness of Body, except that it may not be spread across multiple uses. Any excess hit points healed by this ability are wasted.
--Striking Viper: The character gains a Luck bonus on all saving throws vs. poison. The bonus is +1 for each Totem Power the character has. Furthermore, if the character succeeds on the initial saving throw, it automatically succeeds on the secondary saving throw.
--Warrior Ancestor: Once per day, for three plus Cha bonus (if positive) rounds, the character gains a Luck bonus to hit and damage in melee. The bonus is +1 for each Totem Power the character has.
--Running Stallion: Once per day, for the duration of a single rage, the character’s base movement is increased by 10 feet.
Rage (Ex): This power functions exactly as the Barbarian ability of the same name. Its uses per day stack with those from other classes.
Damage Reduction (Ex): This power functions exactly as the Barbarian ability of the same name.
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