I'm playing a spell caster (wizard) for the first time, and I've noticed that a significant number of spells have a range of 'touch.' So I started reading about touch attacks. As a wizard, I haven't invested much in Strength; unfortunately, melee touch attacks seem to be no different than regular melee attacks and therefore use Strength (instead of Dex) as the ability modifier. In light of this, a few questions occur. Do you think there is any reason why the rules would require Strength and not Dex as the basis for a melee touch attack (or was that just oversight on the designers' part)? Is there any way besides burning a feat on Weapon Finesse (or getting my DM to house rule it) that I could use my Dex modifier on my melee touch attacks?
On a related note, the section on spell ranges says this:
The question here is one of choice: are these two sections contradictory, or are we to assume that only charges of touch spells with a single target can be held? Some other option? If they are condradictory, which is the primary source we should go by?
On a related note, the section on spell ranges says this:
However, the section on touch spells in combat says this:Touch
You must touch a creature or object to affect it. A touch spell that deals damage can score a critical hit just as a weapon can. A touch spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit. Some touch spells allow you to touch multiple targets. You can touch as many willing targets as you can reach as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell.
Touch Spells in Combat
Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject, either in the same round or any time later. In the same round that you cast the spell, you may also touch (or attempt to touch) the target. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.
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Holding the Charge
If you don’t discharge the spell in the round when you cast the spell, you can hold the discharge of the spell (hold the charge) indefinitely. You can continue to make touch attacks round after round. You can touch one friend as a standard action or up to six friends as a full-round action. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. (If your unarmed attack or natural weapon attack doesn’t provoke attacks of opportunity, neither does this attack.) If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.
The question here is one of choice: are these two sections contradictory, or are we to assume that only charges of touch spells with a single target can be held? Some other option? If they are condradictory, which is the primary source we should go by?